Awesome (and Atrocious) Enemy Encounters – Halloween Edition

I usually keep the Awesome and Atrocious Enemy Encounters features separate, but this is a special case!  The undead and demonic foes that litter gaming are perfect for Halloween, and I’m going to share some of my personal favorites (and least liked) of these kinds of baddies.

AWESOME
Enemy Legend – Headcrabs (Half Life)
hlWhile Headcrabs are not technically undead or demonic in origin (they’re aliens), they do something that ties into this theme nicely - they transform Black Mesa’s poor scientists into zombies!  Disgusting to the extreme, with bright green boils, sharp teeth protruding from their split-open stomachs, and the host headcrab munching on the victim’s head the entire time, headcrab zombies are very creepy baddies to fight.  However, Headcrabs themselves are even more fun.  They are small, usually stuffed into small crevices, hidden trigger points, and in dark corridors, and can leap several feet to try to grip your face to feed upon.  Their shriek is perfect, too.  They are very scary, which is good enough for me to consider them one of the best baddies in gaming (and ideal for this Halloween feature!).  And they’re sort of cute, in a morbid way. XD

Boss Battle Greats - Maxie (StarTropics)
st
An odd choice, perhaps, but let me explain.  In the Cemetary, you can waltz right by the boss room without even realizing it.  Minies have been harassing you throughout the labyrinth, and Mike has to use a special item, the Rod of Sight, to make them appear.  To begin battling the head ghost of this crypt, Maxie, you need to use the said item in the right room.  Quite a clever device for a NES game.  The fight itself isn’t much different from others in the game, outside of the awesome way Nintendo designed its beginning, but that aspect alone made this encounter one of the most memorable in the game, and stands as one of my favorite NES boss battles.  And Ninty did make a nice sprite for him. ^_^

ATROCIOUS
Vile Enemy from Hell (well, sort of) – Pumpkinheads (Ogre Battle 64)
art-51[1]Unlike Cliff Racers, Pumpkinheads are cool enemies in terms of design.  They use their gourd-y noggins to deliver blows, look like cute scarecrows, and can be valuable allies should you recruit one to your side.  What makes them awful is the high damage that they can dish out at a fairly early part of the game.  After fighting one battle against these guys, you will dread seeing them in your foe’s ranks.  They can annihilate your squad if there happens to be multiple P’Heads in your opponent’s team, especially if they are in the back of the enemy’s formation.  Pumpkin Rain will become your nemesis, fast.  If your party is leveled high enough and has decent gear, you should survive.  But I remember losing nearly all of my squad’s units to these guys on my first playthrough, and no other enemy in the game can do that at this point (or beyond, arguably).  Nasty, unfair beasties.
(Note – I couldn’t find an in-game pic of him anywhere…so you’re stuck with this render in the meantime)

Cheap Boss That Sucks (but only during this one fight!) – Gruntilida (Banjo-Kazooie)
bkI like Grunty as a character, too.  Her rhyming was enjoyable, her game show was quirky, and somehow her gruff witch gabbing she made as she talked was well suited for her.  But the long, dragged-out final showdown with her at the end of the game was terrible.  Perhaps if Rare shortened the steps needed to subdue her, it wouldn’t have been so bad.  But Grunty has 5 or 6 different strategies you have to apply in order to defeat her once and for all, and two of them were poorly implemented – the Beak Bombing and the Jinjonator statue.

Beak Bombing is fun, but also awfully inaccurate.  Throw in a moving Grunty, her slinging homing spells at you, her being shielded, and a nice, deep abyss to fall into, and you get a nice case of irritation.  Can’t tell you how many times I plummeted because I missed or flew into a fireball.

The first batch of Jinjo statues themselves aren’t too hard to handle – sling a few eggs in, and they’ll ram into Grunty.  They’re somewhat forgiving in their demand for accuracy.  It’s when the Jinjonator appears that massive frustration occurs.  If you survived the Beam Bombing episode, you’ll have to repeat the egg spitting, but with the ‘Nator, the slots you need to stuff these eggs into are very exact, and if you don’t line up your shots perfectly, your eggs will merely crack on the base.  Grunty’s still assaulting you all the while with her magic, so this particular exercise’s precision is rage-inducing.  Gah.  This fight is by far the worst part of a great game in my view.

The Speed Gamers – Resident Evil Marathon

Just in time for Halloween, those awesome guys at The Speed Gamers will begin their 48-hour Resident Evil Marathon today (October 30) at 7:00 pm EDT/4:00 pm PDT.  They intend to cover all of the main entries in the series (and an obscure Game Boy Color game), including:

Resident Evil 0
Resident Evil 1 (Remake)
Resident Evil Gaiden
Resident Evil 2
Resident Evil 3: Nemesis
Resident Evil: Code: Veronica
Resident Evil 4
Resident Evil 5

Capcom is also officially involved with the marathon, providing prizes for the various contests that will be held during the event.

As usual, The Speed Gamers aren’t just showing off.  They represent a charity for every marathon they do, and encourage their viewers to make donations.  For this marathon, they’re playing for The Diabetes Research and Wellness Foundation.

At the time of this posting, their live stream (currently featuring a slideshow) and chat room are up and running, and they’re already accepting donations.  Their initial goal is $8,000.  Whether you donate or not, you’re encouraged to spread the word and get as many people involved as possible!

Enjoy the marathon, and have a happy and safe Halloween!

UPDATE: The marathon has begun!

Capcom recorded some interstitials that The Speed Gamers will be running throughout their marathon.  You can see the bloopers for them at Capcom-Unity here.

UPDATE 2: The Speed Gamers have met their goal of $8,000!  However, they will continue to accept donations until November 3.

Once again, all donations go directly to the Diabetes Research and Wellness Foundation.

UPDATE 3: The marthon is officially over.  It actually lasted 49 hours instead of 48 because the time change happened in the middle of it.

They completed all but two of their targeted games.  Due to technical difficulties, their designated RE3 and Code: Veronica player was unable to participate.  Another player attempted Code: Veronica, but was unable to complete it, and RE3 was replaced with a playthrough of RE: The Umbrella Chronicles.

It was an awesome and fun marathon!  I hope you all enjoyed it!  I sure did!

Fantastic Fictional Females: Lina Inverse

Hello out there, people in the blogosphere! (Augh, I never thought I’d actually say that…)

I’ve been taking some time to pull this new feature together, and I hope to stick with it on a fairly regular basis, but with a few creative projects going on that take higher priority, we’ll see how well I fare. I’m sure many of you reading this now are aware of my passionate feelings on a certain video game princess (and if you’re new to the blog, haven’t read the aforementioned post, and feel like wasting an hour of your life reading the opinion of a frustrated feminist and phylogynist, I recommend reading it), and some feedback has spurned me to create a feature of fictional girls and women for whom I have an incredible amount of respect/adoration.

I’m still sorting everything out, but I’ve already got a decent backlog of characters built up from all sorts of origins (video games, novels, anime, cartoons, comic books, movies – hell, even a few from live-action television shows), and hopefully by exploring these characters I’ll be able to both share what I believe are positive traits for a female character to possess, get readers of the blog to check out the media from which these characters originate from, and if nothing else, enlighten those who simply don’t know any better. =)

While I plan to do these posts either in bulk, or one character daily and thematically, I’m going to test the waters with just a single character right now, and hopefully things work out from here. In order to launch this article, I figured I would go with one of my utmost favorite fictional female characters – a character that many people know, but is still just obscure enough to maybe raise a few eyebrows.

Ladies and gentlemen, I present to you the first of TEi’s Fantastic Fictional Females, Lina Inverse.

Lina Inverse

Lina Inverse

The anime Slayers first ran in Japan starting in 1995, and starred the above red-headed individual, Lina Inverse. Since then, Slayers has picked up enough steam to produce several prequel OVAs, movies, and spin-off/sequel series, and rests on the cusp of mainstream popularity. Most anime fans who look beyond the icky, slimy-coated surface left by the likes of  Dragonball Z or Neon Genesis Evangelion have more likely than not heard of Slayers, being that it’s one of the longest-running anime series to date, still going strong fourteen years after its inception.

At the start of the original Slayers anime series, Lina was fifteen years old and looked every bit the part of it, but looks are deceiving with this woman; despite her childlike appearance and an incredible front of adorability, Lina is a prodigy sorceress, already educated in several dark magic spells, including the devastating Fire Ball and Dragon Slave,  and is versed in the use of swords in the event her magic skills were not up to par.

Lina travels the world in search for great treasures of all sorts, oftentimes looting from bandits to secure whatever item currently has her eye, taking out even the strongest and most feared of men; those close enough to her see past her charming facade (and oftentimes pull faces when she resorts to using it, for one reason or another) recognize her greedy nature, and are forced to endure her bickering with traveling partner/sort-of love interest Gourry Gabriev. Lina is a glutton, sporting an appetite that several grown men have been visibly envious of/stupefied about, and above all, is a shrewd, if not somewhat manipulative, businessman, and recognizes the appropriate time to bail on personal responsibility (which is almost always at the sake of somebody else, but she doesn’t seem to mind).

Don’t let all of this fool you, though! Beneath her flaws and her immense magical skill, Lina does have a heart and shows sympathy even for antagonists and rivals; late in the original Slayers, Lina and her friends are antagonized by a loyal follower of a villain they had killed earlier on, and said follower created a copy of the villain in a desperate bid to bring him back to life out of misguided, but unyielding love; this backfires on the follower as, after executing her plan too well, the copied villain realizes his own will and identity and proceeds to kill the follower. Lina, sorrowful, remarks how cold the action was, and that even though the follower had been an enemy, she didn’t deserve to die like that. And though Lina does act very boyish, she does have a feminine side and has been developing a budding romance with Gourry.

In a pinch, Lina will put the safety of innocents above her own and frequently finds herself caught up in some greater scheme that would result in the destruction of the world unless she were to intervene. For all of her strength, Lina is a clever girl and is capable of weighing out the best possible solution to their problems (from the trivial to the world-threatening) , and has more than once ended a battle that would indeed mean the end of all mankind. This selflessness in such a selfish, greedy, gluttonous character is unprecedented, and with her strengths and weaknesses, comes together to create an awesome female character. Rock on, girl. Rock on.

Halloween Fan Art Pt. 3

Another batch of Halloween-themed sketches I’ve done.  Two requests and one of my thoughts this go-around.

Bonethief (for LVLs. staffer teihaspants):

Click me to see a larger size!

Redead:

Click me to see a larger size!

Snowman Boss (for NinDB’s The Qu):

Click me to see a larger size!

Interview with Kinuyo Yamashita, Castlevania/Power Blade composer

A fascinating interview over at Original Sound Version with veteran game music composer Kinuyo Yamashita.  I had no idea she was behind two of my favorite NES soundtracks!  Well worth a read for you gaming music fans.

Halloween Fan Art Pt. 2

Here’s more Halloween fan art I’ve been doing lately.  These ones are all requests!

Reaper and Reapette from Kid Icarus (for Shrikeswind):

Click me to see a larger size!

Devimon and Lady Devimon from Digimon (for Old Man Rupee):

Click me to see a larger size!

Arthur, Firebrand, and Maximo from the Ghosts N Goblins series and spin-offs (for LVLs. staffer Nester!):

Click me to see a larger size!

Demon’s Crest (SNES)

Demon's Crest

Demon's Crest

Demon’s Crest (SNES)
Pub: Capcom/Dev: Capcom
ESRB: n/a /Players: 1

With Halloween approaching, I decided to get into the spirit of the holiday and replay the SNES game Demon’s Crest.  In doing so, I began reflecting on its status as an infamous underrated gem of the 16-bit era.

Demon’s Crest is a side-scrolling action-adventure game that was spun off from the Ghosts ‘n Goblins series.  Technically, it’s the third in the Gargoyle’s Quest series, although it’s really more of a reboot than a continuation, since it bears few, if any, direct ties to the previous games.

Perhaps the most infamous piece of trivia associated with the game is that it bombed so badly upon its release, it actually generated negative sales for one week.  That means that more people returned the game than bought it.  I learned this fact back in 1997 when Nintendo Power included it on their list of the Top 100 games of all-time.  It was then I decided I wanted to try the game for myself, and I eventually bought a used copy.

Replaying it now, I’ve realized that Demon’s Crest was to Ghosts ‘n Goblins what Symphony of the Night was to Castlevania.  It took a linear action-platform game with stiff controls and turned it into a more open adventure-style game with light RPG elements and better controls.  Other parallels include playing as a demon rather than a demon-slayer, a slightly gentler difficulty compared to its infamous counterparts, and a fake, premature ending.  And Demon’s Crest came out three years before Symphony.

The game’s presentation is very enchanting.  The music is very subdued and moody, but it stuck with me after playing it.  The graphics are meticulously detailed, and I was particularly entranced with the way the main character, Firebrand, was animated.  Maybe it’s just because he’s such a cool character, but it’s fun to see him move around, flap his wings, or swim underwater.  However, many of the characters in the game are just as well animated, and the character design in general is exquisite and very appealing.

Demon's Crest

Demon's Crest

There’s a lot to praise about the game, and I think comparisons to a classic like Symphony of the Night are warranted; but to be honest, it’s not quite as ambitious or grand in scope as it sounds.  The game is an unfortunately brief experience.  Doing everything there is to do in the game could take only about three-to-five hours (although trying to beat the ultimate final boss might take longer).  Even then, a lot of time is spent replaying the same short levels trying to find those last few items you need to complete your inventory.  By today’s standards, that might be seen as tedious.

But for me, the real issue is that while the game introduces many cool and compelling concepts, it doesn’t feel like it has the chance to fully exploit them.  This makes it all the more unfortunate that there wasn’t a sequel to explore them more, and flesh out the game design with more abilities, a bigger world and perhaps a more involved storyline.  There’s a huge amount of potential here that has yet never been realized.

But it’s 15 years on since then, and the polish and craftsmanship that went into the game is still very apparent.  It’s a gem among the Ghosts ‘n Goblins series, and its cult status is well deserved.

At the time of this posting, Demon’s Crest is not available for any current platforms, either as part of a compilation disc or on a digital distribution service (not even the Wii Virtual Console).  The SNES cart goes for substantial prices online, but if you happen to stumble upon it at a game store, garage sale or pawnshop, then by all means, pick it up!  This game deserves much more recognition than it gets.

Strongly recommended!

Halloween Fan Art Pt. 1

As a little change of pace, I’m doing some scary monsters and classic demonic or undead protags from gaming.  I’ve come up with some, and several of my NinDB buddies thought up several more, so I’ll be posting up art from this exercise throughout the week.  Here’s the first three sketches thus far:

Click me to see a larger size!

Click me to see a larger size!

The next two I have under a Mature feature for some bloody bits, so you’ll need to be a DeviantArt member to see larger ones, or you can check them out here at NinDB.

Click me to see a larger size! (Mature Content)

Click me to see a larger size! (Mature Content)

Click me to see a larger view! (Mature Content)

Click me to see a larger view! (Mature Content)

28 of 64: Vega

Click me to see a larger view!

Click me to see a larger view!

This is the last one, alas. Didn’t quite get through 64 of them, but 28′s not too bad!

27 of 64: Presea

Click me for a larger view!

Click me for a larger view!

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