Mega Man Official Complete Works

Mega Man: Official Complete Works
Pub: UDON Entertainment/Capcom
ISBN: 9781897376799
Price: $39.99
Out Now

This is a must-have for a Mega Man Classic fan.  Packed with art from every game in the franchise prior to Mega Man 9, there’s a huge amount of history to be found within these 208 pages.  There’s also a heap of interviews and insights from several key Mega Man staff, including current MM head honcho Keiji Inafune, who’s been there ever since the beginning of the series.

The book begins with a breakdown of each game in the series, which showcases the art of Mega Man and his friends, the Robot Masters and Dr. Wily, enemy designs, the powers Mega Man receive, and other art.  Sprinkled within are staff quotes that reveal the concepts, inspirations and other details about the creation of the games, which are commonly comedic.  It’s obvious that the staff loved the opportunity to share their personal memories and insights, which give this book a lot more character.  And the art itself is fascinating to flip through.  Inafune’s work from MM1 to the later titles is particularly awesome, as you can witness his style develop and become stronger as you progress from title to title.  And his sketch book is reason enough to buy this book for longtime fans.  Tons upon tons of rough doodles fill these pages, and seeing how the world of Mega Man came to life (and what was rejected) is marvelous to discover.  A massive gallery of special illustrations, a collection of art supplied by various staff members for the book (it came out in Japan on the 20th anniversary), and several picks of the various media Mega Man’s been involved in, from Japan, Europe and North America, adds to the joy.  There’s a heap of cool stuff inside these pages.

In fact, the only downside to the book ties into how Udon decided to release it overseas.  The original Japanese version of the book held both Classic Mega Man and Mega Man X within its pages, and for some reason (financial, I’m sure), Udon decided to tear out the MMX segments from the book and release it as a standalone product.  The unfortunate thing is that Udon did little to hide their choice – there’s clear evidence throughout the book that MMX was indeed part of the original title.  You can spot X and Vile on the cover, see the MMX packages on the introduction page, and several of the segway pages feature X, Zero, or some other MMX character alongside Classic Mega Man heroes.  The MMX book measures a little over half the page count of this one, as well, so the overblown price of $39.99 for what was originally part of this book is a little crappy.  One could argue that importing the Japanese original would likely run $80.00 in its own right, and it wouldn’t be translated, but the splitting of the book into two unbalanced halves for our market screams out rip-off to me.  *shrugs*

Outside of that, though, I can easily say this is a fantastic tomb of information and art for anyone who’s loved a Classic MM title.  Lots of nostalgia, loads of art, and a wide collection of developer insights ought to be more than enough to bring a smile to a Mega Man fan’s face.

Artistic Discussion: The Good and Bad of Gaming Box Art – 3/31/2010

Good – Tatsunoko vs. Capcom (Wii, Capcom)

This is hands-down the best fighter cover Capcom’s ever put out.  Shinkiro is an amazing artist, and Capcom’s choice to let him make a brand new piece of art for the NA release of TvC was brilliant.  It’s epic, it features 25 of the 26 fighters (alas, Yatterman-2 continued to be MIA) on it, I already mentioned his talent, and it succeeds in capturing the eye.  If I were Capcom’s art director, I’d let Shinkiro take creative control of more of their boxes.  They’d be all the better for it.

Bad – Shining Force: Resurrection of the Dark Dragon (GBA, Atlus)

My god, this is atrocious.  Gaudy colors, terrible use of the game’s character art, and an overall lack of any sort of direction doom this cover into the “RIP OUT MY EYES!” bin.  The character art itself is fine, but has been horribly used here.  Lens Flare via Photoshop, anyone?  I’m betting the Dark Dragon was doodled by an Atlus intern at the last moment, and the rippling lightning effect isn’t doing anything to improve the situation.  And what is that blue streak behind our creepy dragon?  Wings?  A patch of blue sky cutting through the gloomy red?  Nothing at all?  Who knows!  And thanks to my blowing this up extra big, I can spot a tiny winged man between the SF logo and the subtitle.  Way to sneak that one in!  He didn’t help improve things, that’s for sure.  Atlus can do solid covers, but this is certainly one of their worst.

Musical Similarities over at Flying Omelette

Flying Omelette’s personal site is well-known for its interesting collection of gaming oddities, and she’s recently finished her latest project, Musical Similarities.  What gaming scores have been influenced (directly or coincidentally) by other music?  She’s got a huge list, complete with samples, of several she or her friends have uncovered, and it’s a fascinating article, much like the rest of her site.  If you’ve got some time, it’s well worth digging through her site, and this is a great place to start!

VC Recommendation: Ogre Battle 64

Ogre Battle 64: Person of Lordly Caliber

W- The N64 third party breach* has finally been achieved, and honestly, there’s no better game  to do it than Quest’s excellent Ogre Battle 64.  Easily the finest RPG for the system, this rich, deep and compelling title focuses on army management and political deceit, and it’s incredibly engaging and fun.  The game uses 2D sprites for its characters, and they look quite nice (the maps, however, are a little plain), and the music is fantastic, too.  In my opinion, this is the best bet for strategy fans on the VC thus far.  Well worth the 1000 point plunge.

* = I am aware that Nintendo did release this in Japan, but I think the main point here is that Square-Enix (and, during its original NA release, Atlus) have released it outside of Japan for the Virtual Console, and that’s a big step towards opening up more third party N64 titles making their way onto the VC service.

Kyle Hyde of Hotel Dusk

Click to see a larger size!

A Boy & His Blob (Wii)

A Boy & His Blob (Wii)
Pub: Majesco/Dev: Wayforward
ESRB: E/Players: 1

Wayforward continues their excellent 2D streak with A Boy & His Blob.  Gorgeous spritework, incredible music, and top-notch level design unite to create one of the most charming and rewarding puzzle-platforming titles I’ve had a chance to play.

My god, did Wayforward pull out all the stops with their phenomenal artwork.  This game rivals (and handily excels most) any other 2D title I’ve seen in the sprite department.  This game’s sprites flow like a exquisitely detailed, well-animated cartoon.  And the love that the boy and his blob share is about as adorable as anything I’ve ever seen in a game.  You can hug your blobby buddy at any time he’s not in a different form!  The attention to detail doesn’t end there – the backgrounds are vibrant, and the enemies are as beautiful in their animation as the endearing heroes.  The whole experience is awfully cute…so you bloodhounds will need to look elsewhere. :p  Mad props to the animators on some of the most impressive work I’ve seen in this medium.

The gameplay is as delightful as its looks.  Using several different flavors of  jellybeans, your boy will be able to change the blob into varying forms (these change per level) needed to safely make your way through the traps, enemies and environmental hazards of the game’s 4 major worlds.  The game holds your hand early on with plenty of telltale signs dictating what bean to use in a particular area, but, thankfully, the kid gloves will come off after the first world, and the frequency of the signage decreases the further you go.  There’s three treasure chests buried in each stage, which if they are all recovered, will open up challenge levels.  These are significantly more difficult and will certainly push you, and you will be rewarded with bonus material (ranging form concept art to dev videos to sound tests) upon completing them, which is more than a fair enough incentive to tackling them.  And there’s a good amount of meat to the game, too – 40 separate levels, with 40 unlockable challenge levels and 5 boss fights to conquer, is a whole lot of puzzle gaming goodness.

The music is incredibly well-suited to the gameplay – in fact, I’ve become overwhelmingly compelled to add it to my list of favorites.  The music fits each stage, and there’s a wide variety of it, ranging from cheerful to dire to sad to gloomy.  Many emotions can be gleamed from the musical score, and it’s just a delight to listen to.  The sound test (which works by feeding other blobs jellybeans in a special unlockable) is a massive plus.

There’s not a whole lot to nitpick about this game – the blob occasionally doesn’t do quite what you want, which can be a little annoying.  There’s a few spots where getting the blob right where you want him is more luck than gamer’s skill.  Wayforward did allow players to summon the blob at any time in case he gets stuck, lost or falls down a pit by pressing the Call button three times, which does alleviate the issue slightly.  When battling a boss, if you die, you’ll be forced to rewatch the intro cinematic each time, which also gets old.  Outside of those nuisances, though, the overall experience is enjoyable and a lot of fun.

If you love 2D games, platformers that take a bit of thought, or are seeking an engaging Wii title, you really can’t go wrong with A Boy & His Blob.  This is a majestically well-developed title that showcases the passionate talent that is over at Wayforward.  You guys need to keep on revitalizing older game series, because so far, you’ve yet to disappoint.  In fact, you’ve astounded me with this.  Kudos!

Artistic Discussion: The Good and Bad of Gaming Box Art: 3/20/2010

Good – Secret of Mana (SNES, Square)

This nigh-perfect recreation of Secret of Mana’s moving title sequence is gorgeous.  The amazing detail that went into this blows me away.  The thick moss, the vibrancy of the plant life, the cranes are a delightful touch, and the three heroes stand out nicely at the bottom of the scene.  Man, I just love this cover, and think it’s among Square’s best.  Pretty stuff.

Bad – Fire Emblem: Shadow Dragon (DS, Nintendo)

Man, I don’t know if I’ve seen a more lackluster, uninspired cover than this.  This is horrendous.  What am I supposed to gleam from this?  Physical Geography?  Not only is it boring, but it served as an incredible disservice to a game series which had at least some sort of action or protagonist on the cover before this “effort”.

My main question is, where’s Marth?  The original lord of Fire Emblem, the one who’d have captured franchise fans with his presence alone.  Apparently he’s not as vital to the essence of this game as its cartographer.  If he was front and center, I’d bet FE fans would have noticed, and Smash Bros. fans would have potentially given the game a spin, too.  Marth’s fairly recognizable, I’d think.  And god, they had Mr. GHOST IN THE BLOODY SHELL Masamune Shirow doing the art for this.  Using his art on the cover would have likely drawn attention to fans of his, as well.  Instead, we get a handy lesson in the exciting world of sterile sepia-tone map staring.  Dull, dull, dull, and a real low point for Nintendo’s artistic team.

Virtual Console Recommendations Update – NES Play Action Football, Double Dragon, Final Fantasy II, Gain Ground, Neo Turf Masters

Well, I haven’t quite dug into those retro comps to unearth some of the gems (and duds) I haven’t played, but I’ve gone through the NA VC list and have wrote up the games I’ve played but haven’t covered yet.  More to come!

NES:

NES Play Action Football

W- Football in its videogaming infancy was a tricky feat to master, and beyond the 4 player option that this game offers, Tecmo Bowl is the superior choice in my book.

Double Dragon

W- Technos delivered a decent enough port of their arcade hit, minus the two player co-op, multiple enemy encounters, and gimping the weapons a bit, alas.  However, Technos did revamp the level designs, add in a new “fighting” mode, and added an exclusive boss to this version.  I’d probably recommend bypassing this for the much better executed River City Ransom, or a 16-bit beat-em-up, though.

SNES:

Final Fantasy II

W- With two expanded, retranslated remakes easily playable on the DS (Final Fantasy IV Advance for the GBA and the 3D remake for the DS), it’s a little hard to recommend the shortened first release of Final Fantasy IV.  Especially since either of those remakes are likely to be $20 or less at this point.  The game itself is good, but this is a rare case in which an later alternate version is really the way to go.

Genesis:

Gain Ground

W- This game reminds me of Gauntlet, but is way more strategic and precise in its gameplay.  It also moves VERY SLOWLY, so it’s best recommended for patient players.  It didn’t wow me all that much, personally.

NeoGeo:

Neo Turf Masters

W- As Nester notes, this is a surprisingly entertaining golf title, and is likely the finest on the Virtual Console (please note that I hate Mario Golf 64 :p ).  If you like golfing games, you really can’t go wrong here.

Akira Yamaoka interview

Silent Hill composer Akira Yamaoka was at GDC , and Original Sound Version tracked him down for a rather intriguing interview.  Find out Yamaoka’s reasoning behind joining up with Grasshopper, his future plans, and his thoughts about Silent Hill’s future by clicking here.

In site related hoohahs, I’ve added OSV as a link, because I’m digging what they do.  This is the third interview of theirs I’ve posted, and I’m sure the quality will not be ceasing anytime soon.

Wallpaper – Muramasa: The Demon Blade

Click me to see and download the larger version!

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