Gamer’s Playlist: “Psycho Soldier”

SNK’s Psycho Soldier (1986) was the very first video game to have a vocalized theme song. Originally performed by Japanese pop artist Kaori Shimizu, the song has since been remade several times and used in various versions of The King of Fighters series as the theme for the Psycho Soldier team.

The English language version, on the other hand, is infamous for its corny lyrics and poor vocal performance, and thus it’s almost never the basis for a cover. However, obscure Michigan band Ars Nova (not to be confused with a 60’s group of the same name) has done a wonderful acoustic version of the song. Personally, I find the innocence and naivety of the English lyrics to be part of the song’s charm, and singer Lindsey Lu does a terrific job of bringing it out. She stays very faithful to the original version, except that she sings it really well!

Apologies are in order, because I wasn’t able to positively identify the song’s original composer. Most remakes are credited to whoever remade the song. A rare Japanese cassette version from the 80’s even credits SNK founder Eikichi Kawasaki as the composer. If anyone knows for certain, please leave a comment.

Title: “Psycho Soldier”
Artist: Ars Nova/Lindsey Lu
Composer: ???

And, of course, here is the original scratchy English version for comparison.

Happy Video Game Nerd: Mega Man 10

It’s been awhile, but the Happy Video Game Nerd’s long-awaited review of Mega Man 10 is now online at RetrowareTV. Being a hardcore Mega Man fan, he’s got a lot to say about the latest entry in the classic series. Check it out at the link below.

HVGN: Mega Man 10

Weekly Whose Line? – Hollywood Director

I love the internet.  I just saw this particular rendition of this game, and I was floored with how funny it was!  Enjoy!

UPDATE – Flip-flop: UBI Soft denies Beyond Good & Evil 2′s cancelation/Michel Ancel’s departure

UPDATE – The Beyond Good & Evil DeviantArt group have stumbled upon a fascinating find: a leaked document from the ESA which lists out some games that will be on hand for E3.  Here’s the picture:

Look under UBI Soft, and you’ll see Beyond Good & Evil 2 there.  This was originally posted on May 3rd, and syncs with what UBI Soft told the French website below to expect something at E3.  Bolstering news!  I can’t confirm it as legit, but it certainly helps alleviate my concerns somewhat.

GoNintendo has the latest on the Ancel/BG&E2 fiasco…or, should I put, lack of one.  Another French website has contacted UBI Soft directly, and both claims were vehemently denied by UBI Soft.  In quote:

To get to the bottom we have called Ubisoft France and contacted by phone members of the team from Ubi Montpellier. Rest assured this information is completely false, contradicted by both the press officers of Ubi and our sources within the studio … and Project Beyond Good & Evil 2 more than ever in the rails. E3 could also well be there to prove a brilliant way …

Not only do they rebut it, but they then tease something for E3.  Not a bad turnaround.  We’ll see soon enough if there’s any truth to it.

Gamer’s Playlist – Kraid’s Lair by Stemage

This Gamer’s Playlist idea of Nester’s was awesome.  Now I can break outside of my Song Highlights articles to cover some of gaming’s finest remixes and remakes from dedicated fans!  I hope that together we will expose you to some unknown coolness!

Stemage has built up an incredible reputation for his Metroid Metal project.  Here is a taste of the awesome:

Metroid – Kraid’s Lair, performed by Stemage of Metroid Metal

Stemage and his friends that make up Metroid Metal have plenty of other hard-hitting variants of classic Metroid themes over at their website.  I’ll likely be covering a few more of their songs in a later update.

Gamer’s Playlist: “Pac-Man Fever”

If I had been aware that this past weekend was Pac-Man’s 30th anniversary, I would have posted this last time.

This is probably the first song ever written about a video game.  Released in 1981 during the height of actual Pac-Man fever, it managed to become a Billboard top 10 hit.  Due to the song’s success, Buckner & Garcia went on to create an entire album of songs about video games.  Of course, no other songs from the album gained the same popularity.

Although tongue-in-cheek, the song is often dismissed as a novelty.  But considering that today there are countless video game cover bands, re-mixers and musicians who pay homage to their favorite hobby, Buckner & Garcia were actually quite ahead of their time.

Title: “Pac-Man Fever”
Artist: Buckner & Garcia
Composers: Jerry Buckner, Gary Garcia

Here’s an odd extra bit of trivia: there’s also an unreleased “Weird Al” Yankovic song titled “Pacman” that parodies The Beatles’ song “Taxman”.

Portal (PC)

Portal (PC)
Pub/Dev: Valve
ESRB: T/Players: 1

Portal is one of the more brilliant games that I’ve come across.  This is the type of game that invigorates my passion for this medium, one that pushes what can and can not be achieved, and was about as perfect an experience as I could ever hope for.

Gameplay-wise, Valve wisely used their Half Life Source engine to back up the game’s clever portal mechanics, and since Valve mastered the control scheme quite nicely with their previous work, they had plenty of opportunity to exploit the fascinating physics and polishing the level design to its maximum potential.  The Portal Gun is an ingenious device, one of the finest gadgets the gaming world has yet produced.  It’s such a simple sounding item, too – a gun that creates gates that one can pass through.  You can set a blue and an orange gate, and by using some intelligence, you’ll figure out nifty utilizations for this gizmo that Valve slowly but confidently presents to you through the game’s test rooms.

Portal’s level design is also the pinnacle of the genre.  Using your ability to create portals, the player will uncover many interesting gameplay exercises throughout the game’s length, and unlocking the solution to be able to pass these challenges is euphoric.  This is definitely one of those “reward the player for their hard work” types of games, which works incredibly to its favor.  I loved every second I spent within Aperture’s passages, and after piecing together some of the more complicated problems, I must have been grinning.

What truly made Portal so remarkable is the ambiance that was set around this gameplay.  You start the game as lab rat Chell, who is a silent protagonist who is forced to go through 19 test chambers in order to get out of Aperture Science’s facilities (and get cake).  GLaDOS, Aperture’s sentient computer that instructs and compliments Chell through the early goings, is the real star of the show.  I don’t want to spoil the experience of Portal, because I truly think it’s one that needs to be fully discovered by the player, but let me just say that GLaDOS is definitely one of the most memorable characters I’ve encountered in a game.

This opinion may seem short, but I’m trying to limit my enthusiasm a little so that others can have the chance to have the same glee that I felt during my game time.  It’s a remarkable achievement for video game design, and I’m feeling very fortunate to have had the opportunity to try it.  It’s become one of my most cherished games from one full playthrough, one that I consider worthy to be in my Top 10.

Fantastic Fictional Females: The Women of Tales of Symphonia

Heyo! Sorry for the absence – I don’t really have an excuse, but I figure I’ll ring in my triumphant return with another installment of Fantastic Fictional Females.  :D

(I’m going to go on record now and warn you that this article contains spoilers from the game…but since it’s almost seven years old now, if you haven’t played it, for shame. >=( I encourage every gamer with a remote interest in gaming to play this masterpiece, so if you plan on it and don’t want yourself spoiled rotten, don’t read this!)

It’s no secret to people who know me: I’m not a big fan of your traditional RPG. It takes a lot for one of those to win me over, so it speaks volumes when I say that Namco’s first Tales of Symphonia is one of my favorite games of all time, despite its genre. It’s one of many examples of how video games can be an art form, and it was one of the best titles on the GameCube, which sorely lacked strong third-party support. ToS first premiered in Japan in 2003 and came to eastern shores a year later, and has since become popular enough to spawn an anime, a manga, several forms of awesome merch, and a sequel of questionable quality.

For a seven-year-old game, ToS has aged reasonably well. Graphically, it’s still very bright and colorful, and the environments are lush, but the character models suffer from lackluster cel-shading, a sad result of being caught up in the tail end of the Cel-Shading Madness Era spurned by my Favorite Game Of All Time, Jet Grind Radio. The musical score is phenomenal, and the voice acting is second to none. Although the game itself has some design flaws that have since been addressed in further Tales games (using a more realistic graphical style that’s more becoming of the game’s atmospheres, applying voice work more frequently throughout, amongst other things), as it stands, ToS is a fantastic game that is a must-have for any GameCube owner.

But that’s just scratching the surface, really.

My favorite part about ToS is its characters.  The main cast is so wonderfully developed, each one believable and robust. They’re so charismatic that the situations they’re thrust in, for good or ill, can’t help but draw you in. Their strengths, their weaknesses, their joy, their sorrow – it’s an immersive experience, and the fact that so many of them are women and girls is incredible.

Colette Brunel

Colette Brunel, from Tales of Symphonia

First, you have Colette Brunel; you could call her the main female protagonist of the game, I suppose. She’s a victim of the system; in the world of Sylvarant, Colette is the Chosen, meant to sacrifice herself in order to regenerate the world and bring it into a flourishing age. Sylvarant, as it stands, is in pretty bad shape: mana has grown thin, resulting in drought and food shortages, and humans are persecuted by the Desians, a group of half-elves that abduct and imprison their victims regardless of age or gender, forcing them to do hard, meaningless labor. As the Chosen, Colette is expected to reverse all this; she goes through several trials throughout Sylvarant with the rest of her party (Lloyd Irving, Genis Sage, Raine Sage, Kratos Aurion, and later, Sheena Fujibayashi), releasing seals keeping mana from flowing in the world and destroying Desian strongholds known as Human Ranches. With each seal released, Colette loses part of her humanity, but because reaching the end of the Journey of Regeneration means saving the people of Sylvarant, she hides her pain and sadness from even the closest of her friends. Although frequently kidnapped (one of my big no-nos for a great female character, and she actually misses out on a decent chunk of the game in bits and pieces, making her one of the lowest-leveled characters in the game by the time you get to the end), Colette will not hesitate to fight back for her own safety and those of her friends, and the amount of suffering she endures without burdening others makes her a magnificently strong character. The Journey of Regeneration, in order to be complete, requires Colette to die in order to become the new vessel for the Goddess Martel, and to be able to face that head-on takes incredible, remarkable courage.   

Raine Sage

Raine Sage, from Tales of Symphonia

Next is Raine Sage, a supposedly-Elven scholar (although it is later revealed that she and her brother Genis are half-elves) who had no formal teaching, but has remarkable intelligence nonetheless. The oldest female party member at 23 years old (and the oldest party member overall throughout a hefty chunk of the game), Raine is the realist of the group, oftentimes cautious of the people they encounter (initially mistrusting Kratos, Sheena, and later, Zelos Wilder and Regal Bryant, amongst several other NPCs). She admits that taking that position is a burden, but a necessary one, as Lloyd, Genis and Colette are far too trusting and soft-hearted. She has a fascination with ancient, obscure histories, and the ruins tied to them, becoming ecstatic and mostly ignoring the world around her as she studies whatever they find, providing a stark contrast to her wise, leery personality. Raine is also very protective of Genis, having acted like a mother figure to him, their real mother having abandoned them when Genis was a toddler and Raine was a child.   

Still, Raine is not without her insecurities, especially when it comes to her mother, Virginia; when Raine, Genis and Lloyd find Virginia on the floating island of Exire, they find that Virginia has lost her mind to the grief suffered when abandoning her children, believing a ragdoll she carries around to be a young Raine, and to still be pregnant with Genis. Raine, overwrought with anger and sorrow, breaks down and yells at the mother who doesn’t recognize her children before storming away from her.   

Sheena Fujibayashi

Sheena Fujibayashi, from Tales of Symphonia

Sheena Fujibayashi is initially an antagonist to Lloyd and the others; they first cross paths early on in the game, and Sheena makes it clear that she has to assassinate the Chosen of Regeneration, Colette. Despite coming after Colette multiple times in failed assassination attempts, Colette, Lloyd and Genis take a liking to Sheena, especially when they discover her compassionate side. Although Sheena is from Tethe’alla, a world just out of sync with Sylvarant and threatening to fall into the same poverty Sylvarant is currently in if Colette completes her Journey of Regeneration (it’s sort of a long story), she isn’t a monster; she can be seen playing with children when not chasing Colette down, and defends the city of Luin from a Desian attack by herself, becoming gravely wounded in the process. When Colette and Genis ask Raine to heal Sheena, she expresses her gratitude and decides to join the party in order to kill the local Desian leader. Although she refuses to abandon Tethe’alla in its time of need and admits that, if it comes down to saving her world, she’ll still kill Colette, she is open-minded enough to try to find another solution.   

Sheena is the only summoner in the party, and is at first hesitant to form pacts with the Summon Spirits of Sylvarant, although becoming more confident as time goes on; when she was younger, Sheena and the people of her village, Mizuho, appealed to Volt, the Summon Spirit of electricity in Tethe’alla. Due to Volt’s supposed silence, the people of Mizuho were unprepared to deal with him, and Sheena’s failure to make a pact led Volt to kill most of those who had come with her, affecting everybody in her home and alienating her from her village. And despite having regained confidence in her summoning abilities, when it becomes necessary for her to attempt to form a pact with Volt again, she becomes distraught, her previous failure still raw in her mind. Through Lloyd’s tenacity, and at the self-sacrifice of Sheena’s friend, the man-made Summon Spirit, Corrine, Sheena finds the courage to take Volt on, and successfully forms the pact with him. Having stared her past in the face and conquered it, Sheena walks away that much stronger from it.

Presea Combatir

Presea Combatir, from Tales of Symphonia

Finally, Presea Combatir is just as much a victim as Colette, at first a “lifeless being” whose emotional responses have been incredibly subdued due to the Cruxis Crystal growing inside her like a parasite. This crystal was planted in her as part of an experiment that nobody bothered to keep in check, turning a young girl into a blank, numb doll. The party goes through incredible lengths to restore Presea to her true self, and once they do, she’s still a mystery and not very in tune with her emotions. Left behind by time, Presea appears to be twelve years old, but in reality hasn’t aged a day in sixteen years; chronologically twenty-eight, she’s forced to live in a new world where everything she’d known has continued to go forward without her. She does her best to adapt, but despite her best efforts, feels cheated out of a life she could have lived.   

Presea is one of the most physically strong party members in the game – a deceptive, slippery thing as she looks like an average twelve-year-old. This is one of the few perks of the Cruxis Crystal’s parasitism, but one she takes advantage of, serving as the party’s “tank” character in battle. While this means nothing to Presea, who views it as a lackluster attempt at making up for her lost time, from a meta perspective it adds a lot to her character. Although the quest Lloyd and the rest of the party is initially not her problem, she becomes swept up in the chaotic events surrounding them; she decides that, minimal involvement or not, the worlds of Tethe’alla and Sylvarant are sick and in need of curing, dedicating herself full-bore to Lloyd’s cause.

Weekly Whose Line? – Newsflash

This is one of the cases where the content rolling behind Colin is far more entertaining than anything the performers are doing…enjoy!

TheSpeedGamers Mario Marathon Schedule

Unlike previous marathons, TheSpeedGamers have decided to try sticking to a gaming schedule for their upcoming Mario marathon. A tentative version of that schedule is now available at their official site, so you can not only see what games will be played, but also when. (Wario Land on Virtual Boy? Wow.)

Former Donkey Kong champ and star of The King of Kong, Steve Wiebe, will also be joining the marathon in another attempt to reclaim the DK world record, and it will be streamed live. The time and date for that is still pending.

During the marathon, TheSpeedGamers will be raising money for ACT Today, which supports families with autistic children.  Last year, TheSpeedGamers raised an incredible $50,000 for ACT Today during their Final Fantasy marathon. Can they top it this year?

The Mario Marathon is scheduled for June 11-18. For more info, check out their official site at thespeedgamers.com.

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