Cultural Anxiety – Trojan/Tatakai no Banka (NES/Famicom)

I had plans to get Conquest of the Crystal Palace up for December, but a Hardcore Gaming 101 writer has mentioned his interest in doing a report on the game there, and that would be quite handy, so I’m going to hold off a bit and see what he comes up with.  In the meantime, here’s a quickie on one of Capcom’s early NES/arcade efforts.

Study 21 – Trojan/Tatakai no Banka (Capcom, NES/Famicom)

Trojan/Tatakai no Banka is one of Capcom’s earlier games, originally released in 1986 in arcades.  It stars the titular Trojan, a warrior who is living in a dystopic Mad Max-esque future where demons have shaken up civilization into a chaotic mess, and their influence dictates the world’s people save a few strong fighters.  Trojan is one of these special humans immune to the demon’s corruption, and armed with a sword and shield he prepares to wipe out the threat and save the world.  Fairly straightforward storyline, really.

The game was a moderate hit worthy of receiving a NES/Famicom port, which Capcom performed in the last half of 1986, releasing it in time for the holidays in Japan in December, and in February 1987 in the US.  The game mixes up the gameplay a tad, as Wikipedia details:

The NES version of Trojan features several significant changes to the game, such as the addition of new power-ups and hidden rooms, as well as an alternative Versus Mode, where two players compete against each other in a best-two-out-of-three duel, making it Capcom’s first attempt in the fighting game genre.

So, this game does mean something to the greater Capcom sphere.  Unfortunately, the gameplay is a trainwreck.  It’s clunky, your hero’s animation is slower than his foes, and the shield/sword dynamic the game wants to utilize isn’t too effective or fun to control.  Capcom revisited the concept with Tiger Road in 1987, but moved on to better action gameplay engines and concepts following that.

Ignoring the arcade version (which used the same promo materials), let’s focus on the boxes and title screens.

I love Japanese auction sites sometimes – you find better boxes there.  Anyway, this was special art done for the Famicom box, and it’s definitely in the anime vein.  Trojan doesn’t look too shabby – he’s doing exactly what he’s capable of in the game itself.  Iron Fist or whatever his name is looks wonky, that he does – sort of like Guts Man, actually. XD

The NES box reuses that lovely holographic grid Capcom adored in their early days (as well as their audacious “High Resolution Graphics” claim).  The art is plucked right from the arcade flyer, which at least shows some artistic credence (compared to, say, Mega Man).  Despite this being the official art for the arcade in both regions, I think Capcom’s choice for the more dystopic sci-fi styled poster over the Famicom’s Tezuka-esque piece was regionally considered.  Trojan looks decently bad ass in a He-Man sort of way, and that villainous scum behind him looks pretty menacing and an adequate super hero antagonist…in short, it attempts to appeal to an American comic/sci-fi crowd.  Does it work?  Well, that’s up to the viewer, I suppose.

A quick title screen comparison:

Not much to comment on.  Different logos and more text in the copyright for the US game (which is on the right).  From what I could tell, the innards of the game were untouched in localization.

It’s fascinating to me how a game with a dystopic post-apocalyptic scenario can be interpreted in such distinct cultural ways.  Even a game whose guts are minimally altered can see drastic changes in its box art, and it’s one reason I enjoy composing these posts and am thrilled about doing this kind of thing for a career (wish me luck!).

Sources:

Joystiq piece on Trojan – http://www.joystiq.com/2007/07/12/virtually-overlooked-trojan/

StrategyWiki guide for Trojan – http://strategywiki.org/wiki/Trojan

GameFAQs Image page for Trojan – http://www.gamefaqs.com/nes/587732-trojan/images

Spidershinya’s Yahoo blog – http://blogs.yahoo.co.jp/spidershinya/60766453.html

Wikipedia page for Trojan – http://en.wikipedia.org/wiki/Trojan_(video_game)

LVLs. 2011 in review

WordPress has sent me our 2011 Year in Review, and I’m passing it along.  Thanks to all of you who’ve visited us this year – we hope you’ll stick around for 2012! :)

The WordPress.com stats helper monkeys prepared a 2011 annual report for this blog.

Here’s an excerpt:

The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 160,000 times in 2011. If it were an exhibit at the Louvre Museum, it would take about 7 days for that many people to see it.

Click here to see the complete report.

Virtual Console No-Shows: Uniracers (SNES), Weaponlord (SNES)

A duo of Super NES MIA’s for you this week.

84. Uniracers (SNES, Nintendo/DMA Design)

Brief Synopsis – A racing game designed by DMA Design (who would go on to become Rockstar North and create the Grand Theft Auto series) that puts you into the unicycle seat and sends you careening through Sonic the Hedgehog-esque tracks.  A unique one, that this is.

Why is it Missing? - I originally speculated licensing issues to blame here, but Uniracers actually has some intriguing legal history backing it that seems more likely. Nick Z over at Hardcore Gaming 101 details it out (note: he refers to it as Unirally, its European name):

Unirally should have found a wide audience. It would have been an instant classic if it were not for its rarity. It received widespread critical success and many people who have played it can say that it’s one of the best and most original racing games on the Super Nintendo. It’s rarity can be explained by a lawsuit. DMA Designs, the guys behind Unirally, were sued by Pixar, the same animation company behind a lot of Disney’s 3D animated movies. Pixar made a short film called Red’s Dream, which was about a unicycle that bears a very strong resemblance to the unicycles in Unirally. As explained on Nintendo Life, in an interview with Unirally developer Mike Dailly: “We modelled the unicycle exactly, based on a real life unicycle. The problem with Pixar was that they seemed to think that any computer generated unicycle was owned by them. They took footage from Red’s Dream and compared it to Unirally and the unicycles were virtually the same; this isn’t a big surprise as there’s not a lot of ways you can bring life to a unicycle without looking like the one Pixar did. The judge – being the moron that he was – agreed. While it was a unicycle, and did look similar, I think he should have looked at the game as a whole. If he had, then he would have noticed that the game was a completely different environment, and the ‘character’ of the unicycle just wasn’t the same.”

DMA pulled a lot of their games from the shelves and stopped production of more Unirally cartridges, limiting its run to a scant 300,000. Dailly added: “The deal was that Nintendo wouldn’t make any more carts so Unirally only sold the 300k initial run. It’s like someone making a game about a pen, and Biro claiming ownership over anything to do with pens. At the end of the day, we modelled a real unicycle and it came out the way it did.” This was an unfortunate turn of events, and is likely the reason we haven’t seen a re-release of Unirally on Virtual Console.

Other (Legal) Options – Super NES is the lone path to follow, and it had a limited production run, so good luck!

85. Weaponlord (SNES, Namco/Visual Concepts)

Brief Synopsis – A weapon-based fighting game created by Visual Concepts (who would become Sega’s sports developer in the Dreamcast era, and then one of 2K Games’ in the current gen), this was one of the first fighters originally built for home consoles instead of the arcade.  It’s also fairly violent and more technical than some other representatives of the genre.

Why is it Missing? – Does Namco hold the rights or does Visual Concepts?  That’s the question.  Despite potentially easy cross-over into Namco’s own Soul Calibur series, they’ve never attempted to do such a thing, and maybe that’s an indicator (or perhaps Namco doesn’t wish to revisit this for some reason).  Whatever the case, it’s not there!

Other (Legal) Options – This was released on both the Super NES and Genesis, so the odds are a little better than a solo console release.  It was rather late in the 16-bit lifecycle, though, so it may be a little tough to track down.

Gamer’s Playlist – “Squaresoft Variation”

Gamer's Playlist - Indigo-gos

Happy New Year!

Composer Jeremy Soule is probably best known for his epic orchestral scores for The Elder Scrolls series, including the latest entry, Skyrim. However, his first game score was actually SquareSoft’s Secret of Evermore on the SNES. So, perhaps he was paying tribute to his roots when he contributed to Overclocked ReMix this gorgeous rearrangement of Nobuo Uematsu’s “Terra’s Theme” from Final Fantasy VI.

Title: “Squaresoft Variation”
Composer: Nobuo Uematsu
Arranger: Jeremy Soule

As usual, the song is available for download at ocremix.org.

Gaming TV From Yesteryear – Gamespot TV, MMOs

Gaming TV From Yesteryear

Remember the pre-World of Warcraft days, when the genre was dominated by EverQuest? And before that, Ultima Online? Well, in this episode of Gamespot TV, which probably aired in February 2001, they take a look at the exploding MMORPG phenomenon.

This episode also features reviews of Star Wars Episode I – Battle For Naboo for the N64, American McGee’s Alice for the PC, Classic Board Games for the PC, and Mega Man X5 for the PlayStation. There are also previews of 18 Wheeler: American Pro Trucker and The Typing of the Dead for the Dreamcast.

This is also the final episode of the show on YouTube under the name “Gamespot TV.” Ziff Davis sold ZDTV to Paul Allen, and the network was renamed Tech TV. As a result, the show was disaffiliated with the website, and renamed Extended Play.

Part 1:

Hit the link for the rest!
(more…)

Wildcat’s Ten Favorite PS2 Games (Updated 8/23/2012)

While I have more PS2 discs than anything else, the majority of them seem to be retro compilations, which I don’t want to include in this list. So, I discovered that I have several games I need to sit down and play, but I’ve experienced enough to pick what ten games from the system I love the most. This list will most certainly change over time.

Shin Megami Tenshi: Persona 4 (Atlus)

I love Persona 4. It’s on my Absolute list, so I’ll keep myself short here to avoid repeating myself.

Sly 2: Band of Thieves (Sony/Sucker Punch)

Sly 2 is a wonderful stealth/platformer/action game, with each piece of its genre puzzle shining. Top-notch voice work makes the characters pop, and it’s a bunch of fun riding along with Sly, Bentley and Murray as they progress in the plot. It’s a game that I argue putting into my Alternate list all of the time.

Okami (Capcom/Clover Studio)

Okami does so many things right. Beautiful visuals, incredible music, and an enchanting environment make wandering the Japanese countryside as Amaterasu a treat. It’s a little long in the tooth, but it’s quite wonderful despite that. Further thoughts in my Opinion piece.

Dragon Quest VIII: Journey of a Cursed King (Square-Enix/Level-5)

Charming as hell with some of the best voice acting in any game, Dragon Quest VIII is a gem and a half. Awesome characters (with, as I said, AMAZING voice work), beautiful music, quirkiness up to wazoo, and a solid battle engine makes for a lovely, lovely JRPG.

Psychonauts (Majesco/Double Fine)

Double Fine’s attempt at a 3D action/platformer is very unique in the genre. It throws in a lot of crazy ideas, characters and worlds to explore, and Raz’s psychic talents are well-implimented and great to play around with. The controls are a tad rough and the game lacks fine tuning, but its zeal and wildness makes up for its downsides.

Burnout Revenge (EA/Criterion)

This is my favorite racing game. It’s chaotic, it’s fast, and it’s responsive, which is everything I need to be intrigued at all by a racer. A marvelous game Grace and I love very much.

Silent Hill 3 (Konami)

Both the PS2 Silent Hill sequels are excellent in their own ways. Heather’s self-discovery is the one I prefer, mainly because her character is actually likable (James seems so distant and disconnected from everyone around him). The atmosphere here is also creepier on the whole than SH2, and it’s a little more refined gameplay-wise. Both games are worth looking into, but I’ll continue to hold SH3 as the gem of the franchise.

Silent Hill 2 (Konami)

If you want a crazy plot that challenges the concept of gaming narrative, Silent Hill 2 is your game. This is one of the most poignant storylines in any game, and it’s worth playing to witness James’ progress. That being said, it’s not quite as personable as SH3 thanks to James’ general apathy and the support cast’s antagonistic natures, but it’s still one hell of a memorable ride.

King of Fighters XI (SNK Playmore)

Fighting games are not in short supply on the PS2, but I’ve spent the most time with SNK Playmore’s eleventh chapter in the long-running King of Fighters line. It’s got a robust cast, the best play system the series has had, and despite a cheap-ass boss, it is a lot of fun to do battle here.

SOCOM 3: U.S. Navy Seals (Sony/Zipper Interactive)

I was pleasantly surprised at how much I enjoyed SOCOM. I didn’t expect much from it, but it is a great squad-based shooter that has some awesome moments wrapped up in its levels. The AI isn’t perfect and Jester is obnoxious, but on the whole I am glad I had a chance to give it a try. More here.

Contenders:

Shadow Hearts (Midway/Sacnoth)

God of War II (Sony)

Neo Geo Battle Coliseum (SNK Playmore)

Half Life (Sierra/Valve/Gearbox)

Sly 3: Honor Among Thieves (Sony/Sucker Punch)

Music Wednesdays – Tracey Ullman’s “They Don’t Know”

Here is Tracey Ullman’s popular cover of Kristy MacColl’s “They Don’t Know.” Despite being released in 1983, it’s nearly a dead ringer for a classic 60′s Phil Spector production.

Music Wednesdays – The Matches’ “Happy New Year”

PROFANE ALERT

Another year is nearly over, and how better to watch it pass by than with an appropriate song.  Well, The Matches provide such an opportunity with this rarity all about the holiday.  It’s not super optimistic, but hey, sometimes that’s okay.  Those seeking the track will need to hunt down A Foggy Holiday: Carols from the SF Scene, Vol. 2.

Rurouni Kenshin manga to be revived by Watsuki, plus other news!

Anime News Network has the scoop, so I’m just going to quote them:

Manga creator Nobuhiro Watsuki will be resuming his Rurouni Kenshin series for a brief run starting in the June issue of Shueisha’s Jump Square magazine, which will ship on May 2, 2012. The magazine’s advertising describes the samurai manga’s return as a “reboot,” although the magazine may not be using the term with the English denotation in mind. More details will be in upcoming issues of Jump Square.

Keishi Ōtomo’s live-action Rurouni Kenshin film will open in Japan on August 25, 2012. The first half of the new Rurouni Kenshin: Shin Kyoto-Hen anime project just opened in two theaters last week, and the second half is slated to be completed next summer. Viz Media publishes the manga in North America.

Very exciting!  I hope a lot of this stuff makes it to America, too.  Also, Aniplex’s Limited Edition releases of the Kenshin OVA’s Trust and Betrayal, Reflection and The Movie are all out in the States.  They’re not cheap, but the packaging looks quite lavish.  Not a bad time to be a fan of the series, I must say.

Yoshio Sakamoto Reflects on Metroid

Siliconera continues to bring over intriguing interviews recently translated interviews from Japan’s developers, and this time they’ve conjured up Yoshio Sakamoto’s thoughts from 2003 where he discusses his early days with Nintendo and reflections on the Metroid franchise (among other games he’s had a hand with).  Neat stuff.  Keep doing these, Siliconera!

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