Artistic Discussion – The Good and Bad of Gaming Box Art: 1/24/2012

Good – Archon (C64, Electronic Arts)

In the ’80′s, it can be difficult to uncover decent box art – luckily, Archon’s dynamic use of black and white is among the finer ones of the era.  I like the switch in style of the light and dark creatures combating each other, and the nifty 3D object they’re balanced on is eye catching.  In short, it makes one want to know more about the game and why these forces are at war.  Nice work.

Bad – Jumpman (C64, Epyx)

:(

I really like Jumpman, but I never had the box when I was a kid.  Probably a good thing, because I would have run away from this box in a hurry.  Neon abuse to the extreme, Jumpman looks like a massive dork, and the background seems out of place due to its lack of bright lights.  It’s obviously a bit inspired by Tron, but Tron has a fanbase for its use of neon and 80′s effects, because it was kind of, you know, cool looking.  This fails on every level to achieve a sense of coolness.

Nester’s RPG Reflections, Part I

The RPG genre has had its ups and downs over the years, and my experiences with them have had a similar journey. I’ve decided to jot down some of my musings about RPGs in a multi-part series over at my personal blog.

The first RPG I ever played was Dragon Warrior (aka Dragon Quest) on the NES. As you might have already guessed, I got my copy free with a subscription to Nintendo Power magazine (not a bad deal for $15). It was really unlike anything I had played before. It wasn’t an action game, and there were no reflexes to be tested. But I easily understood the menu-based structure of it, and was really intrigued by the seemingly open-ended nature of it. In fact, this will sound funny, but I was really blown away by the inclusion of a “talk” command. It obviously wasn’t the first time you could interact with non-player characters in a home console game, but among the other commands, it just felt really sophisticated. (And I was eleven-years-old and easily impressed.)

Click on over to my blog to read the full article: RPG Reflections, Part I

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