Artistic Discussion: The Good and Bad of Gaming Box Art (Dreamcast 13th Anniversary Special)

Our second bit of Dreamcast features for its 13th anniversary today will be a quick look at two covers.

Good – Maken X (DC, Atlus)

This in my opinion is one of the best pieces Shin Megami Tensei alum Kazuma Kaneko has done. This is striking stuff. The somewhat large logo takes away a little, but the dynamic action shot is splendidly drawn and really showcases Kaneko’s unique art style. A definite winner in my book!

Bad – Capcom Vs. SNK (DC, Capcom)

Here’s the problem with this art. It’s competent, sure. However, it is designed insanely poorly, and let me tell you why. One, the art used here isn’t the stuff Shinriko and Kinu Nishimura made EXCLUSIVELY FOR THE GAME. Hell, they didn’t even bother with the classy poster art they did with many of Capcom and SNK’s artists! Nope, let’s slap in some Street Fighter Alpha 3 Ryu and a Terry from somewhere, make the logo enormous and some lines in the background and we’ll call it a day! Lazy, uninspiring, and truly a wasted opportunity. Street Fighter and King of Fighters have incredible character designs, and you can barely see why with this insipid effort. *sigh* The sequel didn’t learn from its prequel’s mistakes, either!

Happy 13th, Dreamcast! :)

Wildcat’s Top Ten Game Boy and GBA Games

I figured that I’d get the rest of my System Favorites selections done while I’m in school, as it’s nothing too intensive to write a paragraph or so on a game I like! I’ve decided to trim back to ten for these features, mainly because I’ve gotten rid of some games that were on the list, which sort of looks bad. XD To relaunch this series, let’s focus on the Game Boy and GBA games I dig.

Fire Emblem (Nintendo/Intelligent Systems)

I really, REALLY like this game. It remains my favorite Fire Emblem (and I recently decided it is my favorite GBA game, too!), thanks to its strong cast. It can be brutal (and at times just downright cruel), but I appreciate its hardness. It makes each map a reward to conquer, and strategically deciphering each one correctly feels damn good. Recommended for strategy fans!

Castlevania: Aria of Sorrow (Konami)

For quite a long time this was my favorite ‘Vania game, and despite Symphonia edging it out, it’s easily the second best. Aria does nearly everything right. Responsive controls, solid visuals, good music, a nice bestiary, and the best plot in the series thus far. Symphony may have better graphics, music and style, but these two are nearly even in their excellence.

Metroid Zero Mission (Nintendo)

Samus’ original adventure on the NES got the remake treatment here, and it does wonders to the gameplay. The experience is definitely worth some playtime, even though it overdoes the “hardcore expert!” angle of item collection and has a rather lackluster final boss. Personally, I like the Zero Suit stealth section, too.

Legend of Zelda: Link’s Awakening DX (Nintendo)

This is my second favorite 2D outing for Link. It’s whimsical, more distinctive with its look and feel, and takes some very creative liberties with its puzzles and plot. The DX version colorizes the world and adds in a few bonuses, so I’d recommend that one over the original.

River City Ransom EX (Atlus/Million)

I haven’t tried the NES RCR, but the GBA remake is worth its weight in quality, that’s for sure. Fun, fun, fun beat-em-up gameplay mixes up with a mild RPG development component to make for some good times. The localization keeps the goofy atmosphere intact from the NES game, even taking it a step further into a delightfully ludicrous direction. Really like this one.

Astro Boy: Omega Factor (Sega/Treasure)

Treasure’s Astro Boy action game channels their unique style beautifully. Oodles of sprites, epic battles and an amazingly engaging plot combine for some gameplay bliss. A surprising gem of a licensed title.

Donkey Kong (Nintendo)

Puzzle platforming at its finest, Donkey Kong pushes so many correct buttons for me it’s insane. It’s pretty tough in the upper levels, which I welcome! The controls are tight and do what you want when you want them to, a requirement for a game of this nature! In short, a rewarding little game.

Breath of Fire II (Capcom)

If only Capcom gave a rat’s ass about the localization of this game. If they did, it really could have been a truly legendary RPG. Despite the obtuse and confusing dialogue and menu trees, there is a very well-designed battle engine and some cool characters and monsters to interact with, not to mention the Fusion and Town Building components. I really wish it would be re-released with a competent translation…

Street Fighter Alpha 3 (Capcom/Crawfish)

I’ve spent so much time on this game it’s ridiculous. It’s not a perfect port, but it does the job amazingly well for a handheld with two face buttons and two shoulder buttons! It looks decent, plays fairly close to the original, and has bonus characters and the World Tour bonuses from the DC game to pad its shortcomings, which all unite to make a pretty great little port of a classic fighter. The arcade and DC revs are definitely better, but this is serviceable if you can get over its limitations.

Fire Emblem: Sacred Stones (Nintendo/Intelligent Systems)

Sacred Stones is a great game, but I have to compare it to its older cousin. This one is easier (which I personally didn’t care for so much). There’s ample opportunities to level up thanks to monster lairs and the “random” encounters on the map (I don’t like the map addition, either), but it sort of saps the challenge out of the game because they can be easily abused (or ignored, but then the game gets a little too hard). The cast isn’t as likable, either. It’s a well-made game that just happens to pale in comparison to its prequel in my book.

Contenders:

Metroid Fusion (Nintendo)

Legend of Zelda: Minish Cap (Nintendo/Capcom)

Kid Icarus: Of Myths and Monsters (Nintendo)

Kirby’s Dream Land (Nintendo/HAL Labs)

…I’ll be honest, that is all I’ve got.

Persona 4 Arena Intro

Madhouse did a splendid job with this intro, that they did. Not too much longer to go until August 7th!

Artistic Discussion – The Good and Bad of Gaming Box Art: 5/24/2012

Good – Tactics Ogre: The Knight of Lodis (GBA, Atlus/Quest)

I love this box. It’s a delightful scene, with two knights contemplating while at a beach, with a castle looming in the background. The colors are perfect, and the logo doesn’t take away from the overall beauty of the art. Well done, Atlus.

Bad – Rock Star Ate My Hamster (Amiga, Codemasters)

O_x

Yes, I just crowned this the worst box art in 1988, but it deserves a second drubbing. This art is atrocious. My god. I wonder if Michael Jackson ever saw this one, because he should have sued Codemasters into oblivion for commissioning this unflattering caricature. The newspaper format of the box isn’t terrible, but the art promoting it is, and I don’t want to stare at a quasi-Michael Jackson making a difficult poo. This is gross. *runs off yet again*

Artistic Discussion – The Good and Bad of Gaming Box Art: 4/25/2012

Good – Shin Megami Tenshi: Persona 3 Portable (PSP, Atlus)

Despite my dislike of the game’s conclusion (see here if you don’t mind spoilers), I still adore Shigenori Soejima’s spin on the franchise, and this is an eye-catching cover. It puts the focus on the choice of a male or female protagonist, one of the game’s selling points, and it’s effectively using blues and blacks to give it an excellent sense of mood.

Bad – Batman: Arkham City Game of the Year (Xbox 360, Warner Bros./Rocksteady)

Wha…?

This is how to take your box art in the wrong direction. First off, this looks like an magazine advertisement, not a box. This kind of over-saturated blurbage quickly makes my eye wander off to somewhere else. It’s okay to maybe squeeze one blurb on there normally, but to have four wedged into nearly every tiny bit of space is overkill. Second, the render of Batman is rather poor. What exactly made Warner Bros. decide to go with “Batman wiping blood off of his face in an extreme closeup” for their GOTY box? That’s rather unattractive. And then there’s the double logo, one shoved into the top right corner and the other lurking in the background. Plus the bonus content! Can’t forget to throw that in there.

In short, there’s too damn much going on on this box, and there’s nothing appealing about it whatsoever.

Artistic Discussion – The GNARLY of Gaming Box Art: 2/13/2012

What better way to celebrate Valentine’s Day than with some hideous gaming box art?  Nothing! :p

Kung-Fu High Impact (Xbox 360, UTV Ignition Games)

In what marketing meeting would a box art this ugly get cleared for approval?  For one, syncing real life people with ‘roid-y comic stereotypes does not equal win.  The model looks pissed as hell, but he doesn’t really inspire confidence that you will be feeling that kind of pressure.  The purple background may be why – purple is rarely ferocious.  The art itself is unspectacular in every sense – that guy isn’t even looking at our hipster ninja at all!  Blind grappling is often no grappling, my friend!  And the zombie/monster crowd at the bottom is sort of pointless, as are the minions in the background.  Their purpose is mere padding.  Poor.

Black Belt (Master System, Sega)

Hey, it’s our old friend the Master System grid!  Long time no see.  And once again, their attempts at making box art is a failure.  A kung-fu artist’s foot (maybe, could be Hammer pants or white jeans or something – it was the ’80′s) left dismembered from the rest of its body, and a comic-style explosion indicating impact on …nothing at all.  Yep.  This is the opposite extreme of the one above, isn’t it?  Minimalist or maximalist (new word!) – both can go wrong!

Power Instinct (Super NES, Atlus)

Those are some fugly warriors.  I’m not even sure what exactly is more disgusting – the multiple varicose veins, the sweat, the bizarre lines all over the (Native American?) fighter on the right….the proportions are janky on both men, the stereotypes blatant and sort of offensive, and the random golden sun bejhind them both is just weird.   Definitely not Atlus’ best effort.

Ninja Scooter Simulator (Commodore 64, Silverbird)

Another legend! Ninjas and scooters – what could make more sense, right?

The art here is among the poorest I’ve covered…and I’ve covered Mega Man.  Everything is rendered in a crude and uncaring fashion.  The lame skulls are superimposed on top of everything else, and the garish purple/black stripes do not aid this game’s cause at all.  This is everything you can do wrong with a box exemplified.

Wildcat’s Ten Favorite PS2 Games (Updated 8/23/2012)

While I have more PS2 discs than anything else, the majority of them seem to be retro compilations, which I don’t want to include in this list. So, I discovered that I have several games I need to sit down and play, but I’ve experienced enough to pick what ten games from the system I love the most. This list will most certainly change over time.

Shin Megami Tenshi: Persona 4 (Atlus)

I love Persona 4. It’s on my Absolute list, so I’ll keep myself short here to avoid repeating myself.

Sly 2: Band of Thieves (Sony/Sucker Punch)

Sly 2 is a wonderful stealth/platformer/action game, with each piece of its genre puzzle shining. Top-notch voice work makes the characters pop, and it’s a bunch of fun riding along with Sly, Bentley and Murray as they progress in the plot. It’s a game that I argue putting into my Alternate list all of the time.

Okami (Capcom/Clover Studio)

Okami does so many things right. Beautiful visuals, incredible music, and an enchanting environment make wandering the Japanese countryside as Amaterasu a treat. It’s a little long in the tooth, but it’s quite wonderful despite that. Further thoughts in my Opinion piece.

Dragon Quest VIII: Journey of a Cursed King (Square-Enix/Level-5)

Charming as hell with some of the best voice acting in any game, Dragon Quest VIII is a gem and a half. Awesome characters (with, as I said, AMAZING voice work), beautiful music, quirkiness up to wazoo, and a solid battle engine makes for a lovely, lovely JRPG.

Psychonauts (Majesco/Double Fine)

Double Fine’s attempt at a 3D action/platformer is very unique in the genre. It throws in a lot of crazy ideas, characters and worlds to explore, and Raz’s psychic talents are well-implimented and great to play around with. The controls are a tad rough and the game lacks fine tuning, but its zeal and wildness makes up for its downsides.

Burnout Revenge (EA/Criterion)

This is my favorite racing game. It’s chaotic, it’s fast, and it’s responsive, which is everything I need to be intrigued at all by a racer. A marvelous game Grace and I love very much.

Silent Hill 3 (Konami)

Both the PS2 Silent Hill sequels are excellent in their own ways. Heather’s self-discovery is the one I prefer, mainly because her character is actually likable (James seems so distant and disconnected from everyone around him). The atmosphere here is also creepier on the whole than SH2, and it’s a little more refined gameplay-wise. Both games are worth looking into, but I’ll continue to hold SH3 as the gem of the franchise.

Silent Hill 2 (Konami)

If you want a crazy plot that challenges the concept of gaming narrative, Silent Hill 2 is your game. This is one of the most poignant storylines in any game, and it’s worth playing to witness James’ progress. That being said, it’s not quite as personable as SH3 thanks to James’ general apathy and the support cast’s antagonistic natures, but it’s still one hell of a memorable ride.

King of Fighters XI (SNK Playmore)

Fighting games are not in short supply on the PS2, but I’ve spent the most time with SNK Playmore’s eleventh chapter in the long-running King of Fighters line. It’s got a robust cast, the best play system the series has had, and despite a cheap-ass boss, it is a lot of fun to do battle here.

SOCOM 3: U.S. Navy Seals (Sony/Zipper Interactive)

I was pleasantly surprised at how much I enjoyed SOCOM. I didn’t expect much from it, but it is a great squad-based shooter that has some awesome moments wrapped up in its levels. The AI isn’t perfect and Jester is obnoxious, but on the whole I am glad I had a chance to give it a try. More here.

Contenders:

Shadow Hearts (Midway/Sacnoth)

God of War II (Sony)

Neo Geo Battle Coliseum (SNK Playmore)

Half Life (Sierra/Valve/Gearbox)

Sly 3: Honor Among Thieves (Sony/Sucker Punch)

Wildcat’s Ten Favorite Nintendo 64 Games (Updated 8/22/2012)

I adore my humble N64. It was my second gaming console, and I think I’ve put as much time into it as I did into the old NES. I’ve got three N64 games floating in my Alternate list of my favorite games, with plenty of others not too far behind, so I have plenty of solid memories of the system. If I had to pick ten essentials for the platform, these would be them (note! If the title is on the VC, I’ll have an asterisk [*] next to its name, or if it’s on Xbox Live, it’ll have a pound sign [#]):

Super Mario 64* (Nintendo)

I once held Ocarina of Time as the greatest N64 game, but I don’t think time has been as kind to it as it has to Mario’s triumphant debut. This also remains my favorite Mario title by a long shot. Why do I love it so? Perhaps a quick look at my 1996 Looking Back piece will explain!

Legend of Zelda: Ocarina of Time* (Nintendo)

Yes, perhaps age has been a tad harsh of Ocarina. Twilight Princess and Wind Waker both made significant strides in improving Link’s mobility and smoothness, and going back to Ocarina is a step back. Honestly though, that’s the only factor of its age. The dungeons, the music and the overall quality still shine through. I’ve got plenty more to say about the game elsewhere, with my best comments here in my 1998 Looking Back article.

Ogre Battle 64: Person of Lordly Caliber* (Atlus/Quest)

Before being gobbled up by Square-Enix, Quest was an independent developer best known for the Ogre Battle/Tactics Ogre series of games, with this entry being a highlight of the N64 lineup as its best RPG. It takes a hands-off approach in terms of battling: the player is in the commander’s seat, issuing commands to squad leaders marching on an overworld map, equipping those armies with gear, changing classes of your troops, and keeping an eye on the coffers in the midst of all this. Despite battles being CPU-controlled (you can issue commands to retreat, alter formation or, if you have them, unleash powerful Elem Pedra spells in the hope to take advantage in a tight battle), it’s gripping stuff. It remains my favorite strategy RPG (side by side with Fire Emblem), and I can highly recommend it for fans of the genre.

Body Harvest (Midway/DMA Design)

I like this game a lot. I’ve written an article for HG101 on it, which may indicate that I enjoy the open alien-filled worlds of Body Harvest more than most people. Despite me taking a more or less impartial stance in that article, I think it’ll explain my passion for it better than a paragraph here would.

Goldeneye 007 (Nintendo/Rare)

Ah, Mr. Bond. You went and shocked the world with your amazing game back in 1997. Incorporating a first person shooter with objectives that change depending on the difficulty, a wide cache of weapons to carry out your mission, and surprisingly not sucking like so many other movie-based licenses do. While time has not been entirely kind to you, with so many refinements and advancements in the genre in the years following your arrival, I still consider you a 00 agent worthy of deployment. More to be said in my ‘97 Favorite Games.

Perfect Dark # (Rare)

Joanna Dark is not as quite an effective agent as 007 was, alas. Her single player campaign starts off very well but fizzles out when aliens enter the picture, culminating in a terrible final boss encounter (see here). However, PD truly shines in multiplayer, despite some frame rate problems. I’ve spent over seven days in multiplayer mode with friends and/or AI bots, and it takes a significant amount of time for it to get old. It was perhaps too ambitious a project for the humble N64, but I’m glad I had a chance to experience it nevertheless.

International Superstar Soccer ’98 (Konami)

Konami did support the N64 pretty well in its third-party drought, with the ISS series standing out as their gem. This is, without question, the best sports game I have ever played. It’s incredibly smooth, the AI is sharp, the ambiance is great, and the frame rate holds firm in gameplay (chugging only for the celebrations). Bar none the greatest game of pitch you could find. I’d like to try the Pro Evolution games, since they spun off from this, but I’m afraid I will be disappointed. :(

Resident Evil 2 (Capcom)

Capcom ditched Nintendo for most of the N64 lifespan, finally showing up to the party well after most of the other guests went home. Luckily, they did bring along two of their more acclaimed PS1 games (this and Mega Man Legends), as well as a goofy Disney Tetris game. Resident Evil 2 happens to be one of the technical masterpieces of the hardware. It managed to compress two CD’s worth of data onto a large cartridge, kept in the voice work and FMV, and magically doesn’t look atrocious at all. The models look better than the PS1 original, but the textures (the bane of any N64 developer) aren’t as sharp. This game kicked off my RE fandom, so that ought to be a decent indicator of how good this port was. It’s the best of the old-school RE’s, in my opinion.

Legend of Zelda: Majora’s Mask* (Nintendo)

The boldest Zelda title since Zelda II on the NES, Majora’s Mask took many creative risks, and most of them worked out in the game’s favor. The three-day cycle was a neat gimmick that Nintendo built a proper town life around, making it seem one of the more true-to-life locales in any game up to that point. Link’s transformations added some variety to the Ocarina template, and the dungeons, while fewer in number, stand as some of Zelda’s most intriguing. Add in some ominous mood (in part thanks to the creepy Moon hovering over you all the time) and some truly bizarre characters (Tingle?) and you’re in for an interesting ride.

Banjo-Kazooie # (Rare)

Rare’s attempt to mimic Mario 64 wasn’t quite as stellar as Nintendo’s effort, but it certainly packed in more variety. Banjo and Kazooie’s ever-growing moveset made the experience a little Metroid-like, and it played up the platforming level tropes with much success. Rare’s finest platformer on the console, without question.

Contenders:

Blast Corps (Nintendo/Rare)

Starfox 64* (Nintendo)

Waverace 64* (Nintendo)

Mario Kart 64* (Nintendo)

1080 Snowboarding* (Nintendo)

Song Highlights – Diablo, Persona 4, Mega Man 6, Sly 2: Band of Thieves

Diablo – Tristam Village (PC, Matt Uelman, Blizzard)

A rather melancholy tune for a safe hub area, yet quite appropriate for such a dark game.  Sanctuary from Diablo and his hellish minions shouldn’t be sunshine and rainbows, right?  Great guitar and a menacing tone combine for one of my favorite town themes in any game.

Shin Megami Tenshi: Persona 4 – Reach Out to the Truth (first battle vers., PS2, Shoji Meguro, Atlus)

Peppy shiny theme to punch, go!  I love Persona 4′s battle theme (particularly this one, which is for particular situations) – it’s perfect for the game’s cast to fight to, and despite featuring lyrics, it fails to get stale.  Awesome work.

Mega Man 6 – Flame Man (NES, Yuko Takehara, Capcom)

I think MM6 has the best soundtrack of the latter three NES Mega Man’s, and Flame Man’s Arabic-inspired theme is a solid piece of evidence to my claim.  The build-up on this was amazing, and I remember being wowed when I first played it.  Great stuff.

Sly 2: Band of Thieves – Dmitri’s Nightclub (PS2, Peter McConnell, Sony/Sucker Punch)

Another dance-inspiring piece of music, Dmitri’s theme is so perfect for his character it’s ridiculous.  Excellent use of voice samples and a cutting beat make this a go-to happy-inducer for me.

Overrated vs. Underappreciated – Persona 3 vs. Persona 4

OVERRATED – Persona 3 (PS2, Atlus)

Persona 3, to me, feels a little more ragged around the edges compared to its superior sequel, but I tend to hear far more jubilant praise for 3 that I don’t quite understand.  I’m aware that I have a bone to pick with Persona 3 – I will probably never get over the hellish ending and loss of my avatar in FES due to his death.  I hated it, and it’s one reason I love P4 – the hero doesn’t die!  I didn’t go through 70 – 80 hours of connecting with these characters to suddenly have that severed.  But, Persona 3 has a few other issues that Persona 4 ties up that I need to detail.  The cast, for one, is fine and well-acted, but outside of Junpei, I didn’t really connect with them the same way I did with P4′s entire cast.  Part of that may be that there was some noticeable class differences in P3 – Mitsuru, for example, was obviously rich and acted it.  Yukari was trying to be elite, and acted like a snob more times than not (reminding me too much of high school).  Persona 4′s cast was eminently more endearing and likable, perhaps due to the location switch.  The battle engine only allowed to control your avatar – your allies would operate independently, and while they did do a decent job at supporting you, the ability to be able to actively control them in Persona 4 (which, to their credit, Atlus added this feature in Persona 3 Portable) makes this feel archaic and limiting.  Running around Tartarus also grew a little tedious, since it’s always the same.  Sure, the backdrop and enemies changed as you climbed higher, but the switch to internal labyrinths of the minds of the major cast in P4 brought much needed variability and character attachment that P3 lacked.  Sending your allies alone into the halls to search out things was novel, but it also tended to get you in trouble more often than not.  The Social Link system also saw numerous improvements in P4, like hanging out with your girlfriend AFTER maxing out the link.  That’s a novelty, to be sure. :p  That one aspect alone made the relationship more meaningful, like it meant something more than just checking off a feature and moving on.  I’m so sorry I couldn’t spend more time with you, Chihiro…

In short, without repeating myself too much, Persona 4 refined nearly everything Persona 3 set out to do, and I’m dumbfounded why people seem to prefer P3 over the superior P4 (my opinion, of course).  Which leads me to…

UNDERAPPRECIATED – Persona 4 (PS2, Atlus)

Persona 4 is such a gem.  It builds upon the foundation Persona 3 set up for it and leaves its predecessor so far in the dust it’s ridiculous.  The story is more mystery-oriented and interesting, with the cast becoming a “Scooby-Doo” style group set out to solve it that is charming as hell.  The cast are more realistic and even better acted, making your interactions with them far more genuine.  Also, you have to help them from their insecurities before they kill themselves, which I think was a stroke of sheer genius in terms of bonding.  The dungeons are more diverse and are backed with sweet music, making each one a pleasure to poke around in.  The small city the game is located at is significantly easier to explore and more visually intriguing, and your friends are out more often than in P3.  The social aspects are remarkably improved, and raising Social Links is ten times more rewarding.  The battle engine is refined and completely in your hands (if you want), giving you more control (and further establishing your relation to your allies) over the fight.  Boss fights are insane and a kick (which P3 features, too, but I think the strength of uniting with your buds makes these encounters more enjoyable), as well.  In short, I think Persona 4 does what Persona 3 did but infinitely better…which makes me wonder why there’s more of a fervor for P3.  I’ll never understand, I guess.

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