Wildcat’s Ten Favorite Wii Games (Updated 8/22/2012)

The Wii is a weird little system, that it is. It’s full of crap, shovelware and licensed drivel, but if you can look past all of that there’s some mighty good stuff to be found. It isn’t as rich as Nintendo’s past consoles in terms of overall quality, but there’s easily ten games to choose as my favorites that I feel are worth some playtime.

Resident Evil 4: Wii Edition (Capcom)

Cheat, foul, you say! You JUST talked about RE4 for the ‘Cube! Well, yes, but this port is the BEST version of the game, thus it’s the greatest game the Wii has, so I can’t fault the game so being that good, now, can I?

New Super Mario Bros. Wii (Nintendo)

In terms of 2D Mario adventures, this wondrous romp is second best (not much can top the glories of Super Mario 3 for me). The game has splendid level design, offered so many great resurrections of Mario lore, and is a hoot to play through. Best original game the Wii offers.

A Boy & His Blob (Majesco/Wayforward)

This may surprise you a bit, but Wayforward’s gorgeous reinvention of a dusty NES concept exceeds its source material and breezes past nearly every other game the console features. It’s lush visually, stuns aurally, and features some grand puzzling that I adored.

Xenoblade Chronicles (Nintendo/Monolith Soft)

I haven’t finished Xenoblade’s epic quest yet, but it is a well-crafted RPG, that it most certainly is. I like the setting, the characters, the combat and the music, and I think it was definitely worth the wait. This will adjust when I finish it, but at present I can say it deserves this high a rank.

Super Mario Galaxy 2 (Nintendo)

Galaxy was a great way to redeem Sunshine’s mediocre outing for the ‘Cube, putting Mario back on track with success. However, Galaxy 2 refines and polishes Galaxy’s concepts and levels so well that it blows it out of the water (or stratosphere; a little more appropriate). Mario came back in a big way on the Wii, and this is another solid reason why.

Muramasa: The Demon Blade (Ignition/Vanillaware)

Aye, color me shocked I loved Muramasa so much after the bitter sting of Odin Sphere’s disappointment.  The gameplay is smoother, more action-driven and friendlier to the player, and the world is beautiful, gripping and intense. Easily the best pure action game on the Wii.

Kirby’s Epic Yarn (Nintendo/Good Feel/HAL Labs)

I haven’t dug a Kirby game this much in years, and it’s curious that it took a drastic revision of what makes Kirby platforming work to do it. Incredible visual design combines with mellow yet engaging gameplay (that ramps up nicely along the way), melding into a fantastic gem of a platformer. May I say the Wii made platforming awesome again?

Dead Space Extraction (EA/Visceral)

The game that launched my interest in Dead Space, Extraction is a very well designed rail shooter that, while not up to the high standards of its PS3/360 cousins, is a gripping, tense and enjoyable thrill ride to experience.

Little King’s Story (XSEED/Marvelous/CiNG/Town Factory)

This kooky strategy-action game smacks of Pikmin (combat), Ogre Battle 64 (soldier customization) and Sim City (town management) rolled into one…and it’s very good! It has some cheap enemies that annoyed me enough to take a break, but on the whole Little King’s Story has earned the praise it garnered.

Super Smash Bros. Brawl (Nintendo/HAL Labs/GameArts)

Brawl is the best in the series of chaotic…brawlers starring Nintendo’s wide array of characters, and it’s the large roster, dynamic setpieces and pure insanity that does it for me. Some prefer the first or Melee, but Brawl’s by far my choice.


Zack & Wiki: Quest for Barbaros’ Treasure (Capcom)

Tatsunoko Vs. Capcom (Capcom)

Deadly Creatures (THQ/Rainbow Studios)

Sin and Punishment: Star Successor (Nintendo/Treasure)

Super Mario Galaxy (Nintendo)



Tunage – Yutaka Minobe

Yutaka Minobe

Yutaka Minobe was a fairly involved composer in Sega’s stable from 2000 to 2005, until he left to join Marvelous subsidiary Delfi Sound Inc. Despite his departure, he has continued to lend a hand to several Sonic the Hedgehog games, from Sonic Adventure all the way up to Sonic Generations. While at Sega, he was half of the musical force behind the exceptional Skies of Arcadia/Eternal Arcadia soundtrack, and also was involved with NiGHTS: Journey into Dreams, Shinobi (PS2), Space Channel 5: Part 2, Panzer Dragoon Orta, Phantasy Star Online Episodes I & II, and Sega’s Astro Boy movie tie-in for the PS2. With Marvelous, he’s worked on Little King’s Story, Flingsmash, Yoshi’s Island DS and Innocent Life: A Futuristic Harvest Moon. He also lent his talents to Rule of Rose (whose company head is now at Marvelous), Onimusha: Blade Warriors, and Jigen Kairou. On top of all that, he has done a lot of sound effect creation and support for quite a few games.

As of this writing, Minobe continues to be an absentee from Wikipedia’s halls of information, which is a shame. Minobe is diversified, worked on several key games that are quite notable, and he does solid music that’s great to listen to. No worries, though, as LVLs. is happy to include him as part of Tunage.


Sonic Generations (2011, PS3/PC/Xbox 360 versions only, Sega, Composition & Arrangement; Piano)

FlingSmash (2010, Wii, Nintendo/Artoon, Composition)

Jigen Kairou (2009, PSP, Sony, Composition from what I can tell)

Little King’s Story (2009, Wii, Marvelous/XSEED, Composition & Arrangement; Piano)

Sonic and the Black Knight (2009, Wii, Sega, Composition & Arrangement)

Sonic Unleashed (2008, Multi, Sega, Piano)

NiGHTS: Journey of Dreams (2007, Wii, Sega, Composition & Arrangement)

Innocent Life: A Futuristic Harvest Moon (2007, PS2/PSP, Marvelous/Natsume, Composition)

Yoshi’s Island DS (2006, DS, Nintendo/Artoon, Composition & Arrangement)

Rule of Rose (2006, PS2, Punchline/Sony/Atlus, Composition and Coordination)

Shadow the Hedgehog (2005, Multi, Sega, Composition & Arrangement)

Tian Xing: Swords of Destiny (2005, PS2, Marvelous/Artoon/Rising Star Games, Composition)

Sonic Heroes (2004, Multi, Sega, Composition & Arrangement)

Onimusha: Blade Warriors (2004, PS2, Capcom, Composer of “Den of Thieves”)

Sonic Pinball Party (2003, Game Boy Advance, Sega, Sound Creator, Composition)

Phantasy Star Online Episode I & II (2002/2003, Gamecube, Sega, Additional Support, Composition)

Sonic Adventure DX: Director’s Cut (2003, Wii, Sega, Sound Effects, Keyboards)

Space Channel 5: Part 2: Special Edition (2003, PS2, Sega, Keyboards)

Space Channel 5: Part 2 (2002, Dreamcast, Sega, Keyboards)

Panzer Dragoon Orta (2002, Xbox, Sega, Composition & Arrangement)

Shinobi (2002, PS2, Sega, Sound Creator, Composition)

Sonic Advance (2001, Game Boy Advance, Sega, Sound Creator, Composition)

Skies of Arcadia (2000, Dreamcast, Sega, Sound Effects, Composition and Arrangement with Takayuki Maeda)

Sonic Adventure (1998, Dreamcast, Sega, Sound effects, Keyboards)

Examples of his Work:

Skies of Arcadia (DC)

Kingdom of Ixa’taka



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