Artistic Discussion – The Good and Bad of Gaming Box Art: 2/27/2012

Good – Fragile Dreams: Farewell Ruins of the Moon (Wii, XSEED/Namco Bandai)

XSEED seems to have a solid knack of selecting excellent art assets for their covers, with Fragile Dreams serving as yet another perfect example.  It has a wonderful sense of mood thanks to the excellent coloring and detail, the two main characters are lovingly accentuated, and the logo, while a bit too wiggly for my liking, is not blocking any prime art real estate.  In short, another great box.

Bad – Freestyle Metal X (Xbox, Midway)

Ugh.  This is attacking one of my phobias – eyeballs. XD  But beyond that creepy sensation this box gives me and me alone, it’s not really all that hot.  It’s featuring a rather unappealing “big-head-cheat” motif for character design, and it forces the viewer to suffer it three separate times!  There’s very little to entice me to look further at this box – it’s about BMX apparently, but its “XTREME” attempt to win over my gaming dollar does not work.  It’s unappealing, unattractive and unlikable.

Artistic Discussion – The Good and Bad of Gaming Box Art: 12/23/2011

Good – Tales of Graces F (PS3, Namco Bandai)

I know, this game isn’t even out yet, but this is a lovely box that sells me on its characters right off the bat.  I want to know them better.  It’s also not afraid to use color or flowers on the box.  Dynamic and pretty – way to go, Namco.

Bad – Face Racers Photo Finish (3DS, Majesco)

Dear god, what the hell is this?  Look – using real people in…ahem…

…ways like…this…lead to ridicule and embarrassment.  That guy in the front?  He looks like a complete and total tool/douchebag/shitkicker (to steal a phase from Bill Bryson).  The glasses and Goku-styled hair do not equate to coolness, dude.  And that missile missed you – I’d be more concerned about the explosion your car is about to be reamed by to your left.  The girl in the back  has dorky glasses and a dorkier hat, so her awesome meter is fading fast.  The course looks unattractive, and the cars look lame.  There’s no merit here.  Big head cheat does not mean win.  Please, don’t do this again, Majesco.  You’re better than that.

Wildcat’s Ten Favorite Gamecube Games (Updated 8/22/2012)

I loved my ‘Cube. It delivered a surprising amount of quality gaming to me, and I treasure it as one of my favorite systems. Despite the actual console biting it a long time ago, I do have a Wii that can play these wonders, so it’s not a huge loss for me to not have it anymore. Several essentials of mine are on this console, including three on my Absolute list and two on my Contender list!

Skies of Arcadia Legends (Sega/Overworks)

What more could I say about Skies that I already haven’t? Not too much, methinks. While I’ve formatted my favorite games list to remove the tiers, I still consider Skies to be an incredible experience I won’t forget.

Resident Evil 4 (Capcom)

Capcom did an amazing job with the revitalization of the Resident Evil franchise here, making a game that would deeply influence the industry for years to come. A marvelous treat, although I must say that the Wii version is the definitive version.

Beyond Good & Evil (UBI Soft)

UBI Soft’s Michel Ancel and his team created a wondrous game that I like to go on and on about on this site. So, for the sake of not parroting myself further, I’ll just say that I love this game so much.

Metroid Prime (Nintendo/Retro Studios)

This was a controversial resurrection of Samus Aran, but luckily, it turned out extremely well and is one of the few first person view games I adore. Kudos, Retro!

Legend of Zelda: Twilight Princess (Nintendo)

While Wind Waker left me a little uncertain of the future of Zelda, Twilight Princess swung things back into the right for me. It feels a little unfinished at times, but I really enjoyed my playthrough of the game and especially meeting Midna, the best character the franchise has yet produced.

Tales of Symphonia (Namco Bandai)

This more action-based JRPG is the best original title of that particular genre on the ‘Cube, with a fun battle engine, likable characters and tons of things to do. Definitely worth a look.

Incredible Hulk: Ultimate Destruction (Sierra/Radical Ent.)

Sheer chaotic fun, this one. Running around and rampaging as the Hulk is a riot to control, and the game takes its sandbox concepts to astoundingly good heights. One of the best superhero games ever made.

Prince of Persia: The Sands of Time (UBI Soft)

UBI Soft’s first stab at this classic franchise remains the best to me. The ambiance is wonderful, and the platforming is a major highlight, with some of the best 3D has yet produced. Combat is a bit wonky and irritating, but the overall quality of the rest of the game overpowers it.

Capcom vs. SNK 2 EO (Capcom)

Most pick Soul Calibur II as the ‘Cube’s fighter of choice, but that game really does pale in comparison to its predecessor, Link or no Link. Meanwhile, Capcom released the finest cross-up between their rival SNK and themselves for the ‘Cube, and it’s my easy pick for the console’s best representation of the genre.

Legend of Zelda: Four Swords Adventures (Nintendo)

I really liked Four Swords Adventures. It takes a unique concept of four Links that can be arranged into formations, throws them into self-contained levels, but manages to maintain the Zelda 2D vibe beautifully.

Paper Mario: The Thousand Year Door (Nintendo/Intelligent Systems)

The sequel to the N64 Paper Mario improves the battle system, throws incredible spritework at you, and ups the kookiness factor to new heights (which its sequel may have overdone).  In my book, this is the Mario game you want to invest in for the ‘Cube.

Contenders:

Second Sight (Codemasters/Free Radical)

SSX 3 (EA)

Mario Golf: Toadstool Tour (Nintendo/Camelot)

Animal Crossing (Nintendo)

Metroid Prime 2 Echoes (Nintendo/Retro Studios)

Artistic Discussion – The Good and Bad of Gaming Box Art: 11/2/2011

Good – Solatorobo: Red the Hunter (XSEED/Namco Bandai/CyberConenct2)

I really like the mood this piece creates.  It reminds me of a sunset color-wise, and the soft tones contrast most other boxes more obsessed with action or coolness, instead going for a more emotional pull, which works well on me.  I don’t always want to be doing bad ass things, you know.  Sometimes I like to reflect, relish the simple things in life – this box convinces me that it will have some of that, and from what I hear, it does.  So kudos to you, XSEED, for going for this approach.

Bad – Isolated Warrior (NES, NTVIC)

I wonder why this warrior is so isolated.  Bright pink armor that stands out like a sore thumb, the inability to walk correctly without rupturing your kneecap, his puny arms that need much more exercise, and his awkward gun holding grip that appears to be psychic more so than physical.  The shaggy haircut and lack of eyes may be part of it, too.  The enemies aren’t too bad, but they’re not the focus point!  The logo is lousy, too.  Never heard of this game – it’s apparently fairly decent, but this box does not help me get interested in giving it a shot.  And wow, barely noticed that it DOUBLED THE LICENSED BY NINTENDO SPIEL before I hit Publish (something editors at NTVIC should have done!).  That’s great attentive work, folks!

Follow

Get every new post delivered to your Inbox.

Join 137 other followers