Operation Rainfall Music Medley

Operation Rainfall has posted a video on its YouTube channel featuring a medley of songs from The Last Story, Pandora’s Tower, and Xenoblade Chronicles, along with artwork from the games. It’s embedded below for your listening pleasure.

And of course, don’t forget to pre-order your copy of Xenoblade Chronicles exclusively from GameStop (or EB Games in Canada), or from Nintendo’s online store.

Nester’s 2011 in a Nutshell

For me, 2011 wasn’t exactly the most exciting year for games or movies. As far as games go, I spent most of my time catching up with all the great releases from 2010. Still, there were some notable events for me.

First, there’s The Legend of Zelda: Skyward Sword, which I thought lived up to the high standards of the Zelda series. This was the main big release of 2011 that I really wanted to have at launch, and I came away from it highly satisfied.

Also, there was the surprise announcement of Xenoblade Chronicles for North America. I’ve been patiently waiting for an excuse to dive back into the JRPG genre for a few years now, but most of the games that have caught my attention ended up being frustratingly withheld. But the stars aligned, the cosmic tumblers fell into place, and finally, one of the several games being denied to North America will actually make it over the ocean. I’m grateful for it, and I’m not taking it for granted.

Speaking of taking things for granted, Nintendo seems to have this odd habit lately of announcing something new, but not providing enough incentive to be excited for it (at least, for me). Thus, I have somewhat mixed feelings about the Wii U. I’m curious about it, sure, and I suppose that’s the point, but its “unveiling” at E3 didn’t provide me with any substance to be interested in. Similarly, they also announced new Super Smash Bros games for both Wii U and Nintendo 3DS, but had nothing to show for it. In fact, no such games are in actual development, and won’t be until sometime later this year. Furthermore, it carried all the impact of saying, “Sometime in the future, we’ll release a new Mario game.” Thus, it feels as if Nintendo is taking their fans for granted by simply mentioning an established franchise, and expecting them to swoon. (Sadly, some of them do.)

For movies, as with games, I spent some time catching up with the films I missed in 2010. To be honest, I hardly go to the movies anymore, and I don’t even watch that many at home. But one movie this year broke that streak and got me back into a theater. That movie was The Muppets. It’s a wonderful return to form for the characters, although I think older fans will get more out of it, as they will likely have the nostalgia and catch on to all the fan service. But it’s a terrific film, and I’m glad I took the time to go see it.

The big announcement for me in music was that my all-time favorite music group, The Beach Boys, would be reuniting to go on a world tour and release a brand new album in 2012. It’s something I honestly never expected, as the remaining original members had splintered more than a decade ago, and there seemed to be a bit of animosity between them (as often happens with bands that have been together for any length of time). But I’m thrilled that they’re getting one more chance to be The Beach Boys again.

So, that’s my 2011 in a nutshell. What will 2012 bring?

Taking Responsibility for Xenoblade

The recently announced North American release of Xenoblade Chronicles for the Wii marks a somewhat surprising turn of events, as Nintendo is known for largely ignoring fan requests. Could it be that the organized efforts of the pressure group Operation Rainfall have, for once, moved mountains, succeeded where others have failed, and convinced Nintendo to actually release a game not previously intended for the region? It’s not unlikely that they had some influence, but good sales in Europe, along with what seems to be a largely empty release slate for the Wii for the next year, were probably also factors in the decision.

Yet, when I think back on it, there was something strange about how this announcement was made. It didn’t happen at a trade show, press conference, or special event, but via Facebook and Twitter (which is ironically how Nintendo of America initially dashed hopes of the game’s release last summer). And the game isn’t getting a wide retail and online release, either. It will be sold only through GameStop and Nintendo’s own online store (the latter of which is highly unusual for a retail game). Hmm… It’s almost as if Nintendo is really apprehensive about releasing this game.

But nonetheless, this is an answer to fans’ pleas. And as Nintendo has reluctantly granted them their wish, the next step is the most important: it’s time for fans to put their money where their mouth is and purchase the game. Under the circumstances, this feels like something of an experiment on Nintendo’s part, and if it fails, you can kiss goodbye to North American releases of The Last Story, Pandora’s Tower, and any other game Nintendo has similar low confidence in. Indeed, the narrow window of opportunity will slam shut, and Nintendo will likely never pay attention to fan requests ever again.

This is a rare instance in which Nintendo has thrown the ball into the fans’ court. I’m glad to see Operation Rainfall take responsibility for their actions, and dedicate themselves to promoting Xenoblade Chronicles in order to help it sell as well as possible. We here at LVLs. will do the same, and we’ll do our best to spread awareness of the game. We can only hope that each and every person who has asked Nintendo of America to bring the game out will at least pre-order Xenoblade, as the number of pre-orders may even determine how many copies Nintendo prints.

For a company that is known for keeping a distance from its fans, this is the moment for them to let Nintendo hear their voices. And those voices are loudest when they come in the form of money. Don’t let this opportunity slip buy!

Xenoblade Chronicles will be released in North America on April 3, 2012, and is available for pre-order exclusively from GameStop. It will also be available from Nintendo’s online store, with pre-orders starting December 19.

In case you haven’t paid much attention to Xenoblade Chronicles, you can check out Operation Rainfall’s own info video below for a quick rundown of the game:

My The Last Story Localization Letter for Operation Rainfall

Click to see the full size!

I’m REALLY happy with this.  Don’t forget to get your The Last Story letters out this week for Operation Rainfall!

LVLs. Roundtable – Operation Rainfall

This is something I’ve wanted to do for a long time – have a staff roundtable on a particular topic, spill out thoughts related to it, and (potentially) react to those comments.  We’ll begin this new editorial series with a notable subject these last few weeks – Operation Rainfall’s attempts to change Nintendo of America’s mind about localizing The Last Story, Xenoblade and Pandora’s Tower (which, BTW, you should get those Xenoblade letters out tomorrow!).  Jason X and Nester join me in talking about this effort, and with this particular cause we just spoke out on the issue at hand – no rebuttals or debates this time.  I hope this becomes a recurring series on LVLs., and that our discussions prove interesting.  Enjoy!

It’s been a little over a week since a small band of IGN forum goers started a movement that would shake up the gaming world – an attempt to convince Nintendo of America that they should localize The Last Story, Xenoblade and Pandora’s Tower for American gamers. Despite a massive social networking push, a ton of media coverage from gaming sites, bumping Monado: The Beginning of the World (North America’s name for Xenoblade) to the top of Amazon’s video game charts, Youtube videos, and mounting a massive letter writing campaign that’s about to begin, Nintendo’s sole response has been seen more as a slap in the face than anything else. Despite this setback, the movement is ready to begin the next phase with its Xenoblade letters sent to Nintendo of America pleading for its localization.

As one could tell from our banner at the moment, I’m fully behind this endeavor. I think Zero at Negative World puts my feelings into words about as well as I could – I’ve been a fan of Nintendo since I was a wee boy, playing Donkey Kong as an arcade cabinet and growing up with a NES and N64. I have all of their systems save a Virtual Boy and 3DS, and consider them one of the greatest devs in the industry. However, this generation has been a test of that passion. Most of my Wii library is third party games – A Boy & His Blob, Muramasa, Tatsunoko Vs. Capcom, Resident Evil 4, Zack & Wiki, Little King’s Story, Deadly Creatures, Data East Arcade Classics, No More Heroes, Dead Space Extraction. I have Wii Sports, New Super Mario Bros., Super Mario Galaxy 2, Super Smash Bros. Brawl, and Kirby’s Epic Yarn representing Nintendo. I can’t think of too many other consoles I own where the difference between first and third party content is this wide. Granted, there’s a few choice games missing from this list I’d like to try – Donkey Kong Country Returns, Sin & Punishment: Star Successor, the upcoming Zelda: Skyward Sword. But what I really have wanted to play, more than anything else, has been The Last Story and Xenoblade.

Somehow or another, I have found myself being a big fan of RPG’s. It didn’t really begin happening until I had my Commodore 64, which had the entire Bard’s Tale series and Pool of Radiance, both of which are fantastic old-school Western examples of the genre. Ogre Battle 64 was the first Japanese RPG (although it’s more strategy based than most) that caught my attention, and Skies of Arcadia and Grandia II built upon that initial enjoyment (especially Skies). Since then, I’ve found myself attracted to the genre, and modified my own game designs to be such games. One in particular had taken an interesting turn into becoming a real-time battle engine, where your allies were AI controlled, you fought in large spaces, could interact with the environment and do neat co-op moves with your friends.

Now you may understand why The Last Story has constantly been covered by LVLs. since I found out how it works – it reminds me so much of my old design that I would love to see how well it controls, to see if my imagination was on the right track for an engaging, fun combat system. Of course, mine did not tie into every facet of The Last Story’s – the environment was far more context-driven, like throwing sand into the enemy’s eyes if you were fighting on the beach, for example, or being able to climb rocks and trees to ambush foes caught up in other battles, plus several other traits I don’t want to go into (it may be a thing one day, you know :P ). The point is, The Last Story is a game I could have made if I had the resources, and I want to play it so badly it dominates nearly every other desire I have gaming-wise.

Xenoblade, on the other hand, just looks fun to me. I like Tales of Symphonia, and Xenoblade reminds me of it from a gameplay perspective. It also has a huge open-world to run around in, and I like to explore. It’s a game I would buy, without question.

However, I need to be able to purchase them before I can play them. And there’s the rub. Nintendo’s response to Operation Rainfall is not promising, although not an outright refusal (although in some ways that may be preferable). The internet has exploded with various forms of outrage, some classy, others not, but the vitriol is quite apparent. Frustrated gamers are able to unite and complain to the world at large more than ever before. It’s not an isolated incident anymore. The 16-bit days of yearning for Seiken Densetsu 3 (for example), never getting it, and having no real outlet to try to change that is long gone. Social networking through the web has rewritten the rules, as much as Nintendo (and others) may wish it hadn’t.

My thoughts? I want to play these games. I want to buy them legally in America, without modding my Wii to play European copies. I want to support Nintendo for making a choice to give Wii gamers some RPG’s it’s been starved for. And I will make the effort to convince them to do so. It may be for naught. But I do believe that it is absolutely worth trying.

Operation Rainfall is not a wholly unique endeavor. I’ve seen other grassroots campaigns on the Internet that try to influence a publisher to make or release a particular game. The Shenmue Campaign comes to mind. It was active for years and involved letter writing, capsule toy mailing, banners at the Tokyo Game Show, a petition with over 50,000 signatures, and acknowledgment from series creator Yu Suzuki. Yet, that wasn’t enough to evoke a significant reaction from Sega.

But I’ve never seen a fan campaign spread as far and as fast as Operation Rainfall. Aside from widespread coverage by commercial gaming media, news of the movement reached Yahoo Japan, as well as the creators of Xenoblade and The Last Story. Most impressive of all, however, is that it evoked an actual response from NoA. Granted, the “official” statement was made via Twitter and Facebook, but it took more than two days for Nintendo to make it. While it would be easy for fans to see that as Nintendo being lazy or slow, what it likely meant was that something was happening behind the scenes. Perhaps NoA was reevaluating options, or communicating with Nintendo Co Ltd in Japan. The ultimate reply may not have indicated results or revealed much, but it was at least an acknowledgment that the fans’ voices were heard and considered. That, in itself, is a feat, especially for a company that often seems notoriously closed off from the outside world.

So, I applaud Operation Rainfall, as well as the gaming community that has admirably united with it. Their continued efforts should be supported, but with the understanding that we don’t always get what we want.

This is an interesting situation, and I find myself in a situation that might not be entirely beneficial to the Operation Rainfall movement. I like the idea of Xenoblade and The Last Story, and would like to see them brought to America. I don’t really know much about Pandora’s Tower, but the more quality games we can get on the Wii, the better. Unfortunately, I’m not exactly an avid Nintendo fan.

The vast majority of my time is spent on my 360. I’m addicted to the siren song of Achievements, and my gaming habits reflect that. Nintendo has no console-wide point system, and have even gone so far as to state that they’re against the very idea of such a feature. That’s all well and good, but it prevents me from playing the games on their systems more often.

On top of that, there’s no denying the fact that the Wii isn’t exactly flush with top rate entertainment. Much like the Gamecube and N64 before it, there are some good games here and there, but not nearly as many as you could find on the PS3 or 360. Don’t get me wrong, Muramasa and the first No More Heroes were enough to justify the purchase price of the system alone, but those types of releases are very few and far between.

Even so, I’m behind what Operation Rainfall is trying to accomplish. Not because it would genuinely make a difference to what games I play, but because of what it represents. Customers are telling a service provider what they want, and the provider is not listening. I’m sure Nintendo has put time and money into evaluating these games for an American release, but when these things are coming to Europe with English translations, I’m really at a loss as to what their defense could be. The cost of publishing? Marketing? Are they seriously saying that they can’t take some of the cash out of their infamous war chest for these games?

I think a lot of it comes down to the psychology behind the situation. If you give in on something like this after a business decision was already made, you set a very bad precedent. You’d be telling the public that they can get whatever they want from you if they just pester you enough. On the other hand, this isn’t a hostage negotiation. We’re trying to tell a company that we want to spend a lot of money on something, if they’d just have the decency to sell it to us.

All things considered, even with my tendency to not play Nintendo games, I find myself really identifying with this cause. I’ll be writing a physical letter to Nintendo about it, and if the games do see a U.S. release, I’ll buy them on day one just to prove that my word is good. Will it work out in the public’s favor? I honestly don’t think so. Sometimes, though, you just have to prove a point.

Solatorobo and Operation Rainfall

OpRainfall

Operation Rainfall

Solatorobo: Red the Hunter is a niche Nintendo DS game scheduled for release in North America this September. Operation Rainfall is an online campaign aimed at convincing Nintendo of America to release three particular Wii games in North America. What do these two things have to do with each other?

Perhaps more than is immediately apparent.

While Nintendo has not provided an official explanation for why Xenoblade, The Last Story, and Pandora’s Tower (the three games targeted by Operation Rainfall) are not currently announced for North America, the popular belief is that the company simply sees no value in releasing what it perceives as niche games into a shrinking market. After all, the Wii is nearly five-years-old, game sales are weak, and the console’s successor, the Wii U, is already on the horizon. Why load cargo onto a sinking ship?

Nintendo’s fans, however, hope to send a message to the company that the Wii still has some life left before the next iteration hits; that releasing niche games in the twilight days of the system is worthwhile. Operation Rainfall hopes to accomplish this through a mass letter-writing campaign, as well as through Facebook and Twitter, to say nothing of Amazon pre-orders.

But these are just voices, and talk is, unfortunately, cheap. While there is certainly a significant portion of participants in Operation Rainfall that have every intention of purchasing the three games in question, it’s unlikely that 100 percent of them will actually put down the cash once it comes down to it. Even pre-orders can be canceled. Nintendo of America is very much aware of this.

So, aside from all the noise, how do fans show Nintendo that releasing those games in North America is worthwhile? How about by purchasing a niche action-RPG that is being released in North America on a system that’s also in its twilight days?

Solatorobo: Red the Hunter

Solatorobo: Red the Hunter

Enter Solatorobo: Red the Hunter for the Nintendo DS. The game is an acclaimed action-RPG developed by CyberConnect2 and published in Japan by Namco Bandai. It wasn’t too long ago that it was thought this game would never make it to North America, despite being published in Europe (by Nintendo, oddly enough). But we lucked out, and it was picked up by Xseed Games, who is doing the rational thing and basing the American version on the European translation. But can such a release actually be successful?

Xseed says that they’re keeping their expectations in check, but if the game manages to perform better than expected, it could send a powerful message about what kinds of games devoted Nintendo fans are willing to purchase on their aging systems. Of course, that would be a nice bonus, but there’s an even better reason to purchase Solatorobo: it’s been getting positive reviews, and DS owners would simply be treating themselves to a great game.

The bottom line is that if you’re interested in Xenoblade, The Last Story, and Pandora’s Tower on the Wii, then it’s worth your time to look into Solatorobo: Red the Hunter on the DS.

And I know what you’re thinking: if Nintendo of America still isn’t interested, might Xseed take up the honor? According to Tom Lipschultz, Xseed’s Localization Specialist, “As for Xenoblade… don’t we wish! That game looks amazing! But methinks it wouldn’t come cheap (if it came at all!). Probably won’t stop us from trying… but I wouldn’t hold my breath.”

Oh well. The least we can do is enjoy what we get.

My Xenoblade Letter – Are Yours Ready?

Mine will be going into the mail on Tuesday – hopefully we’ll make a mark with these letters!  Here’s the official details from the Operation Rainfall website!

Negative World on Operation Rainfall and Nintendo of America’s lack of localization is right on the money

Zero, the site owner of Negative World, a long running Nintendo fansite, has put up a rather excellent open letter to Nintendo of America that pretty much encapsulates the Operation Rainfall movement and the reactions many gamers have had regarding the way it’s been handled by Nintendo.  Definitely one of the better pieces I’ve seen on the subject thus far.

Has Nintendo abandoned their most loyal customers?

IGN’s Rich George has written an article discussing the growing disconnect between Nintendo and its fan base. He argues that those fans are neither “casual” nor “core” gamers, and that they are Nintendo’s most important customers.

Nintendo’s development efforts on Wii have focused on skimming the top – casual party games and experiences with a few core franchises thrown in. Some series – Wave Race, F-Zero and more – have been ignored, and many new IPs are being left in the dust entirely. Nintendo doesn’t have an online community outside of a very generic Twitter and Facebook strategy. It no longer is directly tied to its magazine. It no longer speaks to the fans, even to explain why it’s abandoning a home console for the last year (maybe more) of its life. Buttons, calendars… even concerts aren’t enough. The games and community matter, plain and simple. Both are gone.

I’m not sure I agree with George’s sentiment that Nintendo really owes anything to its loyal fans, but it’s an interesting and well written article that’s worth reading.

Check it out at IGN: Nintendo’s Fans: Alone in the Dark

Nintendojo interviews Operation Rainfall’s Chris Ward

Nintendojo’s Joshua Johnston has posted an interview with one of the organizers of Operation Rainfall, Chris Ward. He goes into detail on what the movement hopes to accomplish, and what their plans are for the future.

ND: On Wednesday night, in direct response to the campaign, Nintendo announced that while they “never say ‘never,’… we can confirm that there are no plans to bring these three games to the Americas at this time.” What is your take on this, and where do you intend to go from here?

Chris: We are not giving up. There is no reason to, especially since the Operation Rainfall campaign has barely started. This is exactly the response we expected from Nintendo, although we were hoping for more than just a tweet and a Facebook post. If they have left a crack in the door open by saying, “at this time,” we are going to work hard to barge through that door. The mail campaign is now more important than ever, and we are continuing to discuss what the next steps are.

Be sure to read the full interview at Nintendojo: Interview: Operation Rainfall

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