Opinion – Deus Ex Human Revolution

dehr4Deus Ex Human Revolution (PS3)
Pub: Square-Enix/Dev: Eidos Monteral/GRIP Entertainment (bosses)
ESRB: M

OVERVIEW – Set before the events of the original Deus Ex, this game focuses on Adam Jensen, the head security officer at augmentation firm Sarif Industries. After a terrorist attack left Adam mortally wounded, David Sarif (the head of Sarif and Adam’s boss) orders his doctors to heavily augment Adam to save his life. Following his recovery, Adam is whisked back into the company to investigate a second attack on a Sarif factory. The rest of the game tackles the concept of augmentation, what it means to be human, and who is Adam, exactly? The gameplay is mostly in first-person (outside of using cover, which switches it to third person), and the player has incredible freedom to explore the world however they see fit. Stealth, gunplay, communication, hacking and tinkering with Adam’s augmentation options are major facets of the gameplay.

PROS – Human Revolution refines the mechanics of the first game to nigh-perfection. Every issue, including the very minor, that I had with the original game has been addressed. The inventory system is simpler, refined and reminds me of Resident Evil 4 (that’s a compliment). The RPG aspects of the game are less notable, allowing Adam to be a decent shot from the get-go without devoting points into augmenting his aim. The voice acting generally is improved and well done. Even the ending system, which continues to dangle options for the player to choose from, managed to give me a choice that I was fairly comfortable with.

Beyond polishing the trademark feel of the series, Human Revolution just was incredibly fun to explore. It felt so real and believable. The level of detail in the maps is quite astounding, and wandering around the maps to uncover secret routes and stumble into sidequests was really awesome. The cover system worked quite well (better than Uncharted!), and the forced melee combat worked wonders (first person punching isn’t all that fun, really, so I’m okay with a short clip of Adam kicking ass while I just watch). The stealth versus action approach can be implemented at any time, allowing players to switch between the two at will or focus on what method suits them. I personally focused on being stealthy, but was not going for the Pacifist achievement on the first run. I loved running all over the map around guards, sneaking up on them to knock them out. Exquisite level design and well-executed combat combine to grant players unparalleled interaction with the environment given to them.

dehr-jensen-promo2Adam and the majority of the cast were quite likable. This isn’t the best VA work I’ve heard, but it’s leagues above the original game! I’ll nitpick the few objections below. These characters were well developed and became important to me as I worked my way through the game. Malik in particular is my favorite NPC, and I worked damn hard to protect her late in the game from the massive assault. Also, the last area (I’ll refrain from specifically mentioning it) was incredibly tense and a rush to play. I don’t want to ruin it for you, but it makes all of the prior missions and understanding the way the game works so worth it.

CONS – I don’t have too many. David Sarif and Letitia’s voices are really terrible. Sarif sounds obnoxiously pretentious, and Letitia is borderline offensive.

The music is good, but lacks any standout tracks like the original. I did like all the callbacks to the first game, though.

I liked the boss fights more than most of the critics seemed to, but they definitely felt separated from the rest of the game. When I was about to fight Barrett, I could tell. The level design took a nosedive. There was nothing to pick up or interact with, and the overall feel just wasn’t right. They were harder than they needed to be, as well. So, while I had a good time with them, they do feel disconnected.

OVERALL – Deus Ex Human Revolution is a splendid sequel that exceeds its inspiration. It is the best game I’ve played thus far on the PS3, and I give it the highest recommendation that I can, especially at the reduced price. $20 has so rarely been so well spent.

Fan Art Fridays – Street Fighter and Final Fantasy Anniversary Edition

Street Fighter and Final Fantasy are both 25 years old this year! With that in mind, I’ve got some nice fan renditions of their universes to share today.

Jen Zee had the good fortune to have this amazing standoff between Ibuki and Vega printed in UDON’s Street Fighter Tribute book. She’s got a good knack for action!

Jurithedreamer’s spin on Terra from Final Fantasy VI is delightful! I love the colors and the way she made Terra look, combining Amano’s design with her own design whimsy.

Congrats to Capcom and Square-Enix!

Gamer’s Playlist: Hiroki Kikuta’s Secret of Mana Arrange Album Genesis is Spectacular

 

I’m a huge fan of Secret of Mana’s stellar soundtrack. It’ll probably be the next Song Highlights I do. Recently, Square-Enix reconnected with composer Hiroki Kikuta to release an arrangement album for the game in Japan called Genesis, and it’s really, REALLY good. Kikuta kept a retro sound to his approach, which makes it sound like a later Super NES title, and it’s glorious. Here’s a sample, “Wilderness”, a remix of “In the Thick of It”.

You can order the physical disc here, or buy it on iTunes for $9.99. Sample further from the Youtube user TheQuezacotl. I’m adding this to my Christmas list.

Final Fantasy Crystal Chronicles Article at HG101 (by Nester!)

Nester mentioned to me quite some time ago that he was considering submitting an article to Hardcore Gaming 101. Having done that myself with Body Harvest, I gave him my full-fledged support towards such an endeavor. Today the site posted up that article, a comprehensive look at Final Fantasy off-shoot Crystal Chronicles. This is much more extensive than my own piece over there, with three pages covering all six of the current titles (I didn’t know there were so many!). He probably planned to post about it himself, but I wanted to both surprise and congratulate him on getting his work published elsewhere. I read through it all and found it both informative and entertaining. Definitely reads like a Nester article! :)

Dragon Quest VI goes under the Gamespite Microscope

Jeremy Parish tackles Enix’s Super Famicom classic Dragon Quest VI in this article, which I presume is up to his usual writing greatness (I’m avoiding spoilers, you see).  Grace just so happens to be playing the DS remake, and she’s been quite enraptured by it thus far.  As a huge fan of the franchise, I hope it’s as fun as she’s been telling me it is. :)   Anyway!  Check out the article if you’d like.

Gamer’s Playlist – “Zu Ambush ~ Sky Dive!”

Gamer's Playlist - Indigo-gos

There are highly divided opinions about Square Enix’s Final Fantasy Crystal Chronicles: The Crystal Bearers, but one thing must be said: it has one of the greatest and most eclectic gaming soundtracks of its generation. For example, this track from the beginning of the game is brief, but it really soars and is highly exhilarating.

Title: “Zu Ambush ~ Sky Dive!”
Composers: Hidenori Iwasaki, Ryo Yamazaki

Google Maps has become Dragon Quest-ifed for April Fools!

This is freaking awesome.  Go to Google Maps and click on the Quest icon in the top right corner, and suddenly the world is rendered a la Dragon Quest for the NES.  I don’t know who made this happen, but you are a genius.  Best April Fools EVER.

Gamer’s Playlist – Spring Break Game Remixfest 2012 – Day 3

Today is a RPG-focused set.  Famicom Guitar shreds some Dragon Quest, Darangen rips some Final Fantasy, and we all win!

Love Song 探して*, Famicom Guitar (Dragon Quest II, NES, Square-Enix, Koichi Sugiyama)

Warriors of Light, Darangen (Final Fantasy, NES, Square-Enix, Nobuo Uematsu)

*= Famicom Guitar’s site is in Japanese, but I can tell you it’s Disc 3, Track 9 for this particular song if you’d like to have it for yourself. :)

Song Highlights – Heroes of Might and Magic IV, Final Fantasy, Blast Corps, Street Fighter II

Terrain Swamp, Heroes of Might and Magic IV (PC, 3DO/New World Computing, Paul Romero, Rob King, Steve Baca, Paul James)

Man, I forgot how lovely the Heroes music was until I was listening to a few of the songs recently.  This is among one of my favorites from the game.  I love the overall ambiance of the instrumentation and vocals.  Great song.

Temple of Fiends, Final Fantasy (NES, Square-Enix, Nobuo Uematsu)

I heard a remix of this Darangen did (I’ll put it up later on this week as part of the Spring Break Remixfest) and was reminded of how great the original Final Fantasy music actually is (apparently, this is a “something reminded me” type of post. XD ).  Anyway, this is menacing and well-tempoed.  A good way to build the tension on the way to Chaos.

Angel City, Blast Corps (N64, Nintendo/Rare, Graeme Norgate)

Surprisingly rocking stuff on the N64 soundchip.  Rare was no stranger to making that thing rock, but this is one of the better examples of a hard-hitting tune.

Chun Li’s Theme, Street Fighter II (Arcade, Capcom, Yoshihiro Sakaguchi, Yoko Shimomura, & Tetsuya Nishimura)

Another piece from the SF2 STK, this time the theme to Chun Li’s stage.  I like the distinctly Chinese sound this song eludes.

GameSpite discusses Secret of Evermore

Mike Zeller at GameSpite.net has written a brief article expressing the overlooked merits of SquareSoft’s Secret of Evermore on the SNES:

The hero traverses a variety of exotic dreamscapes, and yet all of them have an earthy, tactile feel, like the kinds of old stop-motion puppets one would encounter in those movies. As the player explores, the places he visits seem comfortably familiar, while simultaneously feeling as if adventure and secrets can be discovered around every corner. The game’s music contributes to this phenomenally. Unlike the progressive rock found in most of Square’s other titles, Evermore’s music is extremely ambient, using sounds like bird calls and people’s voices to make each area feel distinct and alive. Given that the game essentially takes place inside the dreams of four of its characters, this familiar-yet-alien feeling is undoubtedly deliberate.

I was a huge fan of this game back when it was released, and I’m always glad to see it get the recognition it deserves.

Check out the full article at GameSpite.net: Secret of Evermore

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