Virtual Console No-Shows: Time Cruise and Somer Assault (TurboGrafx)

A double-shot of TurboGrafx games Nester didn’t cover before in his earlier coverage for you this week.

37. Time Cruise (TG-16, Face)

Brief Synopsis – Overshadowed by the two stellar Crush pinball games, Time Cruise is another excellent pinball game that is best remembered for its bonus boards that take place in different time zones.  A very solid, if a little late, addition to the TG-16 lineup.

Why is it Missing? – Face, the developer of this and other TurboGrafx titles, is very hard to find info on in English, at least.  I’d imagine that they have bit the bucket, and since they published this title themselves, it isn’t likely to be popping up anytime soon.

Other (Legal) Options – A TurboGrafx console and a Hucard of the game is what you’ll need to experience this, as there is no other option.

38. Somer Assault (TG-16, Atlus)

Brief Synopsis – A wacky platformer that puts you into the role of a weapon-equipped slinky-esque creature, who is tasked with conquering zodiac-inspired bosses at the end of levels built around your caterpillar-like movements.  Not the greatest game in the world, but it’s certainly unique!

Why is it Missing? – Atlus has coughed up three of their Shin Megami Tenshi games in Japan, as well as a couple of TurboGrafx games they did with Hudson (Dungeon Explorer and the first Bonk), but haven’t dropped anything of theirs (beyond those two aforementioned TG titles) we’ve seen on our side of the Pacific onto the Virtual Console as of yet.  I’d like to hope that Atlus will step up support and release some of their other games in the future, but it’s not looking too positive.

Other (Legal) Options – Again, you’ll need the TurboGrafx hardware and a copy of the game to be able to give this one a shot.

Weekly Whose Line? – Dead Bodies (and Drew Live)

For this week, here’s a playing of Dead Bodies that includes a couple of unfortunate mishaps. One looks a little painful. The other… not so painful. ;)

The last time I took over Weekly Whose Line, I included some clips from the Green Screen Show as a bonus. This time, I’ll throw in an episode of The Drew Carey Show. But not just any episode. There were actually three episodes that aired live, and they were essentially crossovers with Whose Line Is It Anyway, featuring appearances from the Whose Line cast and improvised games between the scripted segments.

This was the first of the three live episodes. (Pardon the subtitles.)

Wildcat’s Ten Favorite DS Games (Updated 8/22/2012)

The DS has been a great little handheld for me. I’d consider it the best one I’ve owned, to be honest. I have two games in my Absolute list and several in my Alternate list (due to lumping the Ace Attorney games all together). If I had to narrow the selection down to ten, though, these would be what I would pick.

Hotel Dusk: Room 215 (Nintendo/CiNG)

Hotel Dusk to me best defines the DS. It utilizes the touch screen, the dual screens, and the other aspects of the hardware to create a fantastic title to showcase the system. There’s some stunning art direction and an engaging plot to back the nifty gameplay tricks, too. If you haven’t played Dusk yet, I heartily suggest you do so.

Chrono Trigger (Square-Enix/TOSE)

This is sort of a cheat, since it’s merely an enhanced port of the Super NES classic, but I would argue it’s the definitive version of the game. The Super NES original is minimally altered, with the extra dungeons and monster training modes completely ignorable for purists. The PS1 anime clips are here, and there’s a huge Treasure Room with art, music, movies and more to unlock. It’s a great way of experiencing this gem of a RPG.

Dragon Quest IX: Sentinels of the Starry Skies (Nintendo/Square-Enix/Level-5)

The finest game in the long lineage of Dragon Quest must be tried. Keeping a lot of the franchise’s traditions intact while updating key aspects that make the whole thing feel fresh, DQIX is the premiere DS exclusive RPG and is well worth digging into. I’ve had so much fun with my party here, and I think Grace would back me up on how awesome it is.

Apollo Justice: Ace Attorney…and the Phoenix Wright series (Capcom)

I still can’t break up the Ace Attorney games! If any one new franchise excelled on the DS, it’s these four games (I’m excluding Miles Edgeworth’s Investigations spin-off, as it’s a bit different). Combining exquisite character design with a compelling storyline, Ace Attorney maintains its excellence all the way through, with Apollo topping off the whole saga beautifully. A creative and unique gaming thrill.

Dragon Quest V: Hand of the Heavenly Bride (Square-Enix/Arte Piazza)

Unlike Chrono Trigger, which saw little to no change to its spritework and music, Square-Enix’s Dragon Quest remakes revitalized the art and music, as well as bringing two chapters to American shores for the first time. DQV has one of the greatest RPG setups in history, with three generations of your hero working together throughout the fascinating plot to save the world, and its monster-gathering mechanic adds a lot to the overall joy. I need to finish this (I’m so close!), but I implore you to hunt this down if you like Dragon Quest. It’s the best of the first six, I’d say.

Castlevania: Order of Ecclesia (Konami)

The three CV DS titles are going to be debated over what order to put them in. Some love Dawn of Sorrow (I would, too, if those stupid touch screen elements were not in the game), but I found my playtime with Shanoa to be the funnest of the bunch. It’s a tough little game (in a good way), Shanoa combines elements from Alucard, Charlotte and Soma Cruz (Symphony of the Night/Portrait of Ruin/Aria of Sorrow) beautifully, and the boss battles were epic and incredible to fight. As for which one is best, it’s really a matter of preference, but Ecclesia is my choice.

Monster Tale (Majesco/Dreamrift)

This joyful blending of action, exploration and monster developing came very close to toppling Konami’s DS Castlevania efforts, but it has a couple of design flubs that prevent it from claiming the open-ended action genre prize on the handheld. The lack of warp points, overdoing the backtracking and the need to constantly reactivate switches to progress in said backtracking mar an otherwise wonderful effort. Great music, responsive controls and challenging boss fights combine for a glorious game. I’m quite excited for Epic Mickey’s 3DS outing due to how great this turned out.

Castlevania: Portrait of Ruin (Konami)

Now, let’s return our focus on that preferential question with the DS ‘Vanias with Portrait of Ruin. It has the best music and freshest ideas of the three games, and the dual protagonist concept, while underused, is wonderfully implemented. The game suffers a touch from some poor design choices and goofy puzzles, but on the whole gameplay goodness wins out. Don’t miss the anime character stylings, though.

Dragon Quest IV: Chapters of the Chosen (Square-Enix/Arte Piazza)

Yes, the DS made me love Dragon Quest. :p There’s three separate titles from the franchise on my list. I wouldn’t put them all here if I didn’t think they didn’t deserve it, though, and luckily, DQIV’s multiple storylines that eventually unite make for a gripping reason to dig deeper. The overall gameplay is solid, and while it’s the weakest of the three DS DQ RPG’s that I’ve played, it’s still leagues above a lot of other games.

N+ (Atari/Silverbirch Studios/Metanet Software)

The sequel to the freeware N properly uses both screens to aid the player in their platforming decisions, and is full of punishing yet incredible gameplay bliss. I adore N+, and consider it the best platformer on the handheld without question.

Lufia: Curse of the Sinistrals (Natsume/Square-Enix/Neverland)

Lufia is another remake, this time of the Super NES Lufia II, but the DS rev molds the game into more of an action-y affair with RPG stats powering the heroes and heroines. Six characters you can flip between on the fly, mind-bending puzzles and some of the most impressive graphics the handheld had seen makes for a fabulous time. If only it didn’t pad the game with a couple of dumb minigames and a constant need to revisit places you’ve already been to.

Contenders:

Professor Layton and the Curious Village (Nintendo/Level-5)

Dragon Quest Heroes: Rocket Slime (Square-Enix/TOSE)

Mario Kart DS (Nintendo)

Ace Attorney Investigations: Miles Edgeworth (Capcom)

Meteos (Nintendo/Bandai)

So…this webcomic Fridays: 2/25/2011

A concept sketch, a comic and an experiment with Claire…not a bad haul, in my book.

This is Anthony.  The person he’s based on has changed a bit since I did his design before, but I haven’t seen him in quite a while, so I’m keeping it as is for now.

I am pleased and unhappy with this sketch – I think her hair and body came out well, but her face is bugging me.  I think her eye is too big, her ear is too high and her smile is a little awkward.  But it’s practice!

Drew is tempting fate with April.  He has a phone in his hand – Grace warned me it might be hard to tell.  I’m pretty happy with the way April turned out, and may keep her hair like that.  I drew Drew rather lazily. :p

Virtual Console No-Shows: Alisia Dragoon (Genesis), M.U.L.E. (C64)

36. Alisia Dragoon (Genesis, Sega/GameARTS/Gainax)

Brief Synopsis – A collaboration between GameARTS and anime giant Gainax, this action-platformer starring the female magician Alisia is one of the greater stabs at this hybrid of genres on the system.  I’ll let Hardcore Gaming 101 further explain why it’s a well-regarded cult classic.

Why is it Missing? – Sega only handled the North American and European releases, so it’s not their game to release.  GameARTS hasn’t kicked out a ton of Virtual Console content, and the Gainax angle likely will render this a licensing nightmare for anyone to tackle.  The odds are stacked highly against this one.

Other (Legal) Options - Alisia Dragoon was burdened with a low print run, so finding a copy can be difficult in any region.  Best of luck!

37. M.U.L.E. (C64, Electronic Arts/Ozark Software)

Brief Synopsis - You, along with three other players (or the CPU), have to colonize a planet. The four players must both cooperate and compete with each other over a series of turns, developing land with MULE’s in order to survive.  A splendid mix of strategy and economics, and one of the legends of the early PC industry.

Why is it Missing? – Commodore Gaming seems dead in the water, but disregarding them for a moment, the rights to M.U.L.E. have apparently fallen from Electronic Arts’ hands into the team behind Planet M.U.L.E., who created a free remake of the game with permission from the Bunten estate (Dani Bunten Berry was one of the game’s creators).  The C64 rights seem to be up in the air, but with Commodore Gaming inactive for nearly two years now (going from their webpage), it doesn’t matter.  We will likely not see any more C64 games on either side of the Atlantic.

Other (Legal) Options – Planet M.U.L.E. above is the easiest recommendation, as its developers aimed to recreate the experience with updated graphics and online play.  Finding a copy for older PC’s may not be too difficult, as the game was huge back in the day, but good luck finding a running C64 or Atari PC to play it on!

TEi Reviews: Marvel vs. Capcom 3

Two days late…but here it is! My review of Marvel vs. Capcom 3: Fate of Two Worlds.

(I take solace in the fact that the delay is not my fault. With family wasting three hours of my time and just the right amount of technical issues kept me from a prompt release. But here it is nonetheless, and I hope you enjoy.)

Song Highlights: Red Dead Redemption, Jet Grind Radio, Silent Hill 3, Animal Crossing

Some tunes with vocals today.  There’s some spoilers ahead! (more…)

Music Wednesdays: The Beatles’ In My Life

This is my favorite Beatles song, off of Rubber Soul.  I don’t think anything I say will make this song any better, so I’ll leave you to listen and enjoy this one.  It’s not as commonly heard as some of their big hits, but it’s all the greater because of that.

Alert – Sony’s done it again!  Click through to hear the song.  *grumble grumble*

Zelda Anniversary Fan Art to Gawk At

This is astounding stuff:

Click to enlarge.  This was done by a Japanese artist who goes by the moniker ag+, and they were awesome enough to show off the 120+ hours in a sped-up fashion here:

A Guide to Writing Awesome Characters (Or Something)

I…I can’t believe I haven’t posted this yet.

Seriously! I thought I had! WTF, TEi?

In any case, while this is isn’t necessarily animation/music/video game related, I have finished my video guide to writing an original character. I finished it like two weeks ago. So, uh, whoops.

In any case, I’m currently filming and cutting a video review for Marvel vs Capcom 3: Fate of Two Worlds. The text has been written and the audio is done, so it’ll only be two days at most before it’s ready (yes, I’m aware of my track record with self-imposed deadlines). In the meantime, here’s the character-createy video!

TEi presents: A Guide to Writing Awesome Characters (Or Something).

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