Opinion: Mega Man Legacy Collection 2 and Capcom’s Dismissal of the Switch

Good news for Mega Man fans — Capcom today announced another Legacy Collection, gathering up the remaining four mainline classic titles 7 – 10 into one package. However, it seems a little silly at this point how much Capcom is going out of their way to spite Nintendo fans with their retro collections these days, as both the 3DS (which is a bit more understandable given these are considerably bigger games than the NES ones) and the Switch get the short stick once again and are left out of a second major retro release (with the earlier Disney Afternoon Collection being the first) from the company. Let’s dig into both of these topics briefly.

First off, unlike its predecessor, this is one I’ll be happily skipping no matter its platform choices. I didn’t like 7, 8 or 9, and I suspect 10 would be yet another one I’d try out and feel ambivalent about. Why? Well, and changed the gameplay flow with the graphical upgrade and I can’t quite resonate with it. It doesn’t feel right. Mega Man is larger so he’s a bigger target, and the stages don’t really accommodate this shift in size to the player’s advantage. Plus both throw in elements that irk me, like tougher minibosses and game modes that take me out of the game. is a throwback that a lot of people like, but I didn’t. I can’t get past the increase in miniboss focus, the level design, and the loss of the slide. I’m a larger fan of 3, remember. :p So yeah, not my bag. And it could of at least tossed in Rockman & Forte, even unlocalized. Or the two Power Fighters titles. But that’s getting into nitpicking.

As for Capcom and the Switch, it’s clear that the publisher is feeling some pressure financially. Resident Evil 7 did well, but they expect to sell millions more over the year. Street Fighter V had many, many problems leading up to and following its release, and it’s probable that Marvel Vs. Capcom Infinite might suffer a similar fate if leaks are to be believed. Deep Down has been languishing in the dark for years. Dead Rising 4 was considered a flop. Honestly, outside of Monster Hunter there hasn’t been anything super positive going into Capcom’s favor lately. And this could be reflecting their output on the Switch thus far. Ultra Street Fighter II is an extremely safe package that really didn’t push their resources very much — two palette swap newbies with a bit of new spritework here and there, an asset mash and a callback to the Wii days for the “Way of the Hado” mode, and a color edit mode are basically what it brings to the table beyond a solid port of Super Street Fighter II Turbo and SSF2THD. Monster Hunter is also a safe call, as it’s an update to the 3DS X and while it will update the graphics and sound and add in new things, it’s not an entirely new product. Otherwise, even Mega Man — who made it into Smash Bros., might I add — is too risky a proposition for Capcom to consider for the Switch. And it’s unfortunate, because to me the hero deserves to be on the platform. The series owes its success to Nintendo systems, with many of the best entries on Nintendo consoles, and it’s headslappingly obnoxious that Capcom is looking away from a fanbase that would likely support this kind of product (and Disney Afternoon Collection while I’m on this kick).

So, here we are, in an age where Nintendo won’t see games like Mega Man and Ducktales grace its platforms after they garnered their initial successes on Nintendo platforms. What a world. I’m disappointed, for sure, but like I said, I’m not too gung-ho about this collection as it is, but it should still be on the fucking Switch.

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